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164 points thunderbong | 6 comments | | HN request time: 0.198s | source | bottom
1. xnx ◴[] No.41855264[source]
Nvidia has free Broadcast software with an eye contact feature: https://www.nvidia.com/en-us/geforce/news/jan-2023-nvidia-br...

It's from January 2023, so I don't know if they've improved it further since then.

The video conferencing software providers have been way to slow to put whoever is speaking top-center (near where the camera typically is).

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2. zamadatix ◴[] No.41855544[source]
They also release it as an SDK these days so you can use it from tools like OBS https://www.nvidia.com/en-us/geforce/broadcasting/broadcast-...
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3. mvoodarla ◴[] No.41855561[source]
Original dev here. That's right, NVIDIA has a version available which we reference in our blog.

https://www.sievedata.com/blog/eye-contact-correction-gaze-c...

Newer models have come out that allow the same thing to be done and control even more than the eyes.

See here: https://github.com/KwaiVGI/LivePortrait/blob/main/assets/doc...

For web-conferencing, local use is great so NVIDIA's tools are what we recommend in that case.

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4. Der_Einzige ◴[] No.41855695[source]
Thank you very much!

- Signed, everyone whose currently trying to cheat on interviews that think that forcing peoples videos on does anything at all to keep them honest.

5. eisenman ◴[] No.41856479{3}[source]
I appreciated using the Nvidia Tools for remapping webcam eye-contact until I was reviewing a recording and noticed that it changed my eye color. But it’s been a bit. Perhaps an undocumented feature that newer versions/models fixed.
6. EasyMark ◴[] No.41864389[source]
That is so creepy. I put the app up top center just under my camera (or whatever window I’m looking at and the focuses my eyes close enough to the camera to look like I’m talking at you (on the other side). I don’t want some software interpolating my eye contact. Maybe I’m just ancient at 40 and easily creeped out by such things. The concept reminds of me of those paintings that seem to always be staring at you no matter the angle.