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322 points lukehollis | 4 comments | | HN request time: 0s | source

With these 3d captures, you can explore the 4km tunnel system that archaeologists created inside the temples at Copan that are closed to the public. The tunnels are often flooded by hurricanes and damaged by other natural forces--and collapsed on me and my Matterport scanner more than once--so this is a permanent record of how they appeared in 2022-23.

Unlike Egyptian pyramids, the Maya built their temples layer by layer outward, so to understand them, researchers tunneled into the structures to understand the earlier phases of construction. I arranged the guided versions of the virtual tours in a rough chronology, moving from the highest to the lowest and oldest areas: the hieroglyphic stairway composing the largest Maya inscription anywhere, the Rosalila temple that was buried fully intact, and finally the tomb of the Founder of the city, Yax Kʼukʼ Moʼ.

I've been working to build on top of the Matterport SDK with Three.js--and then reusing the data in Unreal for a desktop experience or rendering for film (coming soon to PBS).

Blog about process: https://blog.mused.com/what-lies-beneath-digitally-recording...

Major thanks to the Matterport team for providing support with data alignment and merging tunnels while I was living in the village near site.

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downboots ◴[] No.41851591[source]
The transitions are much smoother than Google street view
replies(2): >>41851814 #>>41851941 #
1. nh2 ◴[] No.41851941[source]
If you like smooth transitions, check my startup's:

https://benaco.com/go/k4-green-hn-2024

replies(1): >>41852033 #
2. lukehollis ◴[] No.41852033[source]
These look great! What strategy did you use to do the transitions?
replies(1): >>41854136 #
3. nh2 ◴[] No.41854136[source]
It works as you described: Texturing the mesh "live" as you move through it. It does use Three.js as a base, but needs custom shaders to make it 60 FPS.
replies(1): >>41854402 #
4. lukehollis ◴[] No.41854402{3}[source]
Very cool.. bravo -- it looks so good