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231 points urin | 1 comments | | HN request time: 0.307s | source
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whalesalad ◴[] No.41833591[source]
we've come full circle - macromedia dreamweaver had this in 2001
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zeroq ◴[] No.41833664[source]
Wait till you hear about Typescript, you know adding types to ECMAScript, like Macromedia did some 20 years ago. :)

Being in the industry for 20+ years and starting as a teenager making games in Flash it makes really hard for me to treat webdev seriously with all their revolutionary innovations.

At work I often encounter a resistance to a tech or solution I propose, because "there hasen't been any substational contribution to the repository in a week, seems dead to me". To which I kindly respond with a question - how do you calculate hypotenuse, because it's been a long time since Pythagoras made the last commit. Meanwhile, some of my friends are still doing side jobs using CakePHP, 20 years later. :)

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almostgotcaught ◴[] No.41834428[source]
> how do you calculate hypotenuse, because it's been a long time since Pythagoras made the last commit.

Asinine - everything advances and needs maintenance over time, even geometry. I invite you to try building a game without using quaternions or projective (ie non-euclidean) geometry.

Edit: does hn award points based on contrariness? Or is it just that people on hn think they're super clever with their contrary point?

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1. luismedel ◴[] No.41834726[source]
I understand what you want to say here but...

Do you need these things to write Sokoban, Tetris or any other simple 2d game?