Being in the industry for 20+ years and starting as a teenager making games in Flash it makes really hard for me to treat webdev seriously with all their revolutionary innovations.
At work I often encounter a resistance to a tech or solution I propose, because "there hasen't been any substational contribution to the repository in a week, seems dead to me". To which I kindly respond with a question - how do you calculate hypotenuse, because it's been a long time since Pythagoras made the last commit. Meanwhile, some of my friends are still doing side jobs using CakePHP, 20 years later. :)
Asinine - everything advances and needs maintenance over time, even geometry. I invite you to try building a game without using quaternions or projective (ie non-euclidean) geometry.
Edit: does hn award points based on contrariness? Or is it just that people on hn think they're super clever with their contrary point?