←back to thread

Introducing Our New Name

(blog.minetest.net)
212 points luafox | 1 comments | | HN request time: 0.505s | source
Show context
runjake ◴[] No.41832439[source]
Name is awful but game itself looks awesome. Can any speak to how “good” it is, especially server play?
replies(3): >>41832649 #>>41833460 #>>41834104 #
1. o11c ◴[] No.41834104[source]
The thing that bugs me is how ... intrusive the object dependencies are. Outside of the most trivial mods, you absolutely must buy into one of the major ecosystems, and quite a few things can't be changed in an external mod, only in the ecosystem's core mods, because they're all registered in a single function that's not hookable. Changing the core mods themselves of course causes problems whenever you want to update them.

That said, some of the ecosystems (frameworks?) themselves are decent as-is. The two mineclone forks (I don't pretend to know the difference) are probably the best place to start.

Mapgen sucks if you want any kind of realism though. Even the mods that pretend to care about it (half of which are in lua and thus really slow) don't operate on a "top-down" level, so always end up with things like "water flows uphill in a circle". And the grid is very obvious, especially if you're obsessed with the dimensions of your base like I am. I also suspect poor RNG control in places. And there's definitely an idempotency option - if you quit (or crash) the game while mapgen is still running, you can end up with half-generated terrain.

Even the builtin mapgens are slow to generate new terrain if you use the "fast" cheat.

(this ended up being a bit more negative than I'd like; I don't intend to stop people from trying it)