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634 points david927 | 1 comments | | HN request time: 0s | source

What are you working on? Any new ideas that you're thinking about?
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joegibbs ◴[] No.41343553[source]
I've been working on a kind of strategy game called Fall of an Empire (https://fallofanempiregame.com), it's a bit like a mix between Crusader Kings, Total War, Mount and Blade type games (just the overworld, not the battles), but rather than expanding you're trying to prevent an empire from collapsing.

It's a ton of work, especially with the number of systems - you've got combat, resource management, settlement development, food managment, espionage, diplomacy etc - these all need to play together well. And then you've got to add in the storyline, graphics, marketing -but I think I'm making pretty good progress.

I'm still using Unreal Engine 4 because I started work on that version and I haven't needed to upgrade to 5 since it's been released. I've got a free prologue that I'm releasing on October 1, so now until then is a lot of polishing to make it work well.

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YesBox ◴[] No.41343984[source]
Steam recently made some changes that are pushing game studios away from prologues. Instead, demos can have their own steam pages. Plus all hyperlinks will soon be banned.

I also noticed your game has been up on Steam since January 2022 and by the looks of it, you've done about zero marketing (steamdb.info). Hope that's on the horizon, it's a pretty darn important part of game development now!

Love the concept of your game. Reminds me of my favorite roman emperor: https://en.wikipedia.org/wiki/Aurelian

- Fellow game developer

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joegibbs ◴[] No.41344640[source]
Thank you! If you replace a prologue (as standalone game) with a demo, can you transfer the wishlists?

Marketing isn’t my strong point, if I ever had the money to make another the first person I’d hire would be marketing. My boss owns a PR agency and she said she can help in getting it out to journalists but that’s about it. I tried CPC and it came in at about $1/wishlist.

Are there any methods of marketing you recommend?

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YesBox ◴[] No.41347247[source]
Ask steam if you can swap out the store pages. I've never seen it done before though.

$1/WL is good (not great or bad), depending on how much your game is going to cost and the projected WL->Sale conversion.

I recommend you read through most of the articles and blog posts here: www.howtomarketagame.com

It's a good starting place.

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1. joegibbs ◴[] No.41377358[source]
In case anyone has the same problem, I asked and they can't. Luckily I only have couple of hundred wishlists on the prologue so I'll switch it out easy.