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145 points jasondavies | 2 comments | | HN request time: 0.541s | source
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jonhohle ◴[] No.41367536[source]
The mirror in the example with the washing machine is amazing. Obviously the model doesn’t understand that it’s a mirror so renders it as if it were a window with volume behind the wall. But it does it so realistically that it produces the same effect as a mirror when viewed from different angles. This feels like something out of a sci-fi detective movie.
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scoopdewoop ◴[] No.41368494[source]
Ha, reminds me of Duke Nukem mirrors which are essentially the same thing, looking through a window to mirrored geometry
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1. recursive ◴[] No.41372402[source]
I think most video game mirrors use basically the same technique.
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2. HexDecOctBin ◴[] No.41375766[source]
Nowadays, reflections can be done through raytracing, with perhaps a blur/smudge to hide low ray counts for performance.