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634 points david927 | 1 comments | | HN request time: 0s | source

What are you working on? Any new ideas that you're thinking about?
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joegibbs ◴[] No.41343553[source]
I've been working on a kind of strategy game called Fall of an Empire (https://fallofanempiregame.com), it's a bit like a mix between Crusader Kings, Total War, Mount and Blade type games (just the overworld, not the battles), but rather than expanding you're trying to prevent an empire from collapsing.

It's a ton of work, especially with the number of systems - you've got combat, resource management, settlement development, food managment, espionage, diplomacy etc - these all need to play together well. And then you've got to add in the storyline, graphics, marketing -but I think I'm making pretty good progress.

I'm still using Unreal Engine 4 because I started work on that version and I haven't needed to upgrade to 5 since it's been released. I've got a free prologue that I'm releasing on October 1, so now until then is a lot of polishing to make it work well.

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f6v ◴[] No.41345432[source]
So, you thought that Attila wasn’t dark enough?

In all seriousness, there’s a constant nagging in TW community for more historical games. Pharaoh didn’t cut it for the wast majority of players. You could capitalize on that, the genre would benefit from that.

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1. joegibbs ◴[] No.41345656[source]
If this one does alright my next would be a crusades game with similar-ish mechanics, feudalism, the pop system from Victoria 2, multiple-settlement provinces and realtime movement.