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634 points david927 | 1 comments | | HN request time: 0.21s | source

What are you working on? Any new ideas that you're thinking about?
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joakim0 ◴[] No.41344618[source]
I have some side projects that I work on alongside my regular job.

- TheFile.Ninja, which is a file manager with the Everything indexer built-in for extremely fast information retrieval. This allows you to quickly run file queries, and these queries can then be saved or even added as folders in the file system. When you open the folder, it automatically fills with the contents from the query. I have also created a service with LLM/AI that translates plain text into Everything's query language. This enables you to build very complex queries directly from plain text. For example, you can ask if any directories contain a certain file, and if this file is found and contains specific text, it will be displayed. You can learn more about the project at: https://thefile.ninja or watch https://youtu.be/JREufgkf5pk. This summer, I also built three smaller games (not fully finished but almost):

- ThrustMe!, a space/underwater cave exploration game (https://youtu.be/M0d7CSpEJ1E). It works on Android, Web, Windows, and possibly soon on iOS.

- MergeQuanta, a Tetris-like game where you merge matching blocks (color + shape) to make them disappear, taking surrounding blocks with the same shape along with them. There are also cement blocks and bombs. The game works well with touch and stylus but also on regular computers (https://youtu.be/VXvpzhi8ySE).

- Flip the Maze, a simple multi-dimensional maze game (https://www.youtube.com/watch?v=qOVRB0uAPIE).

What do you think about them?

replies(2): >>41345399 #>>41346185 #
1. rezolva ◴[] No.41345399[source]
I am adding some more details about the projects.. The caves in the ThrustMe levels are fully procedural, every time you start the game you will get a new cave. I'll drop a link to a playable alpha-build (with bugs and it is untweaked so wait for the real release) on the web: https://thefile.ninja/thrust.htm

About QuantaMerge, this game is actually using a Physics engine for the falling blocks, it is not a regular Tetris clone..