I'm putting the finishing touches on the major engine pieces for my NES game Tactus. (https://zeta0134.itch.io/tactus) The level generation is all working, there's a new raster effect system that can do nifty screen-slides and distortions, the dynamic lighting is more performant, and I'm at the point where it's time to shift gears and start making a bunch of content.
The one zone that's in the game is looking more polished than ever, but it's not going to be much of a game if there are only 4 levels. Next month is all about stage art, enemy design, and items to flesh out the new economy systems. Hopefully it all comes together, we'll see. It's a ton of pixel art, and I'm still learning my way around that craft.