> this feature is algorithmically impossible
> You're just looking at one specific video, not the general problem.
> is not generally possible.
As a fellow multimedia dev, man, who cares? Sometimes we forget that software ought to be useful, not hypothetical ideals of truth. Just implement the feature for those codecs that support it and which probably are in the 98% percentile of what users actually use, regardless of the damned "general case".
Or accept and announce shamelessly that you don't have either the knowledge or the development resources to tackle such a complex feature. But excuses about not being possible for absolutely every possible codec in a completely generic way is just denying that the world is just a chaotic and dirty place where things are not ideal nor perfect. Just give your users a real-world solution (or rejection).
I don't know how they get away with that though. In the coding work that I do, I'm constantly dealing with rules that have exceptions on top of exceptions. I just need to special-case some things, because the alternative is not delivering what the business needs.
In your job, you have to special-case some things because the alternative is not delivering what the boss wants. Regardless of the problems this may cause, or how much tech debt it generates - those are (in the end) business decisions, and while you can make a case to the boss that implementing the special case feature is going to cause huge problems, it's the boss's call as to whether it gets implemented.
In an open-source project the maintainer is the boss. If the maintainer thinks that the feature is going to cause problems, they're totally free to say "no, I'm not going to implement that feature". And, ofc, because it's FOSS, the user is totally free to fork it, or submit a PR for the feature, or whatever.
> just got here from a Google search. I gotta say the replies from Remi sound defensively toxic. I'm not here to program the app, I'm just here to find a simple feature and/or request it.
I think Remi sounds curt rather than toxic. There's no automatic right for anyone to go to a FOSS project and request a feature and have it implemented. The maintainer is perfectly within their rights to just say "no". It's their project, their code, their time, and they're free to do/not do anything they like with it.
> If it's so easy, why are you not doing it? Talk is cheap.
> I'll be waiting for your patch. Surely you're not as lazy and incompetent as the existing volunteer developers.
I'd say that is pretty toxic.
Specifically, that is no way to talk about other volunteer developers that contribute their time. It is precisely the kind of language that keeps people away from contributing to open source. It's the very definition of toxic.
The meaning here is "if you think the existing contributors are as incompetent and lazy as you are implying, then do better".
I think he got caught up in the argument and that he should have just put the question in a FAQ entry and lock the thread before people start mentioning nazis.
> that is no way to talk about other volunteer developers that contribute their time.
He is not dissing the other developers. He is one of those developers that had been called lazy and incompetent by the forum posters. For example (from the thread):
> it's mostly an excuse to not implement the feature (and be "cool" about it with one-word answers).
> Please consider implementing this. It's not hard.
> All of the players I've named are open source, so it's easy to check how they are doing it.
> Seriously how hard is it to implement it? All Ive been hearing from the developers are excuses, excuses, excuses. I dont see how other players were able to have it. This is just pure laziness.
> I'm not here to program the app, I'm just here to find a simple feature and/or request it.
Personally, I would hold the people using a free product and begging for features without contributing anything to a higher standard than the developers that donate their time implementing it.
But I stand by the broader point that I do not think his attitude is at all constructive or helpful, and while I am sure he is fed of up what he views as entitled users this is not a productive way to handle it. The toxicity is that it casts shade on FOSS and pushes people away from the community. And VLC would be half what it is today without it's users. He would do well to remember that, too.
Also agree that if this is a question that keeps coming up a much better response would be to simply explain your reasoning once in an FAQ that carefully presents the argument and point all future discussions to that entry. Done.
To the average user, it's not at all obvious why reverse play is so much harder than it looks. Surely it's possible to understand that users might be confused by this? An well written FAQ on the subject would solve all of this.
Reverse / Backwards Moonwalk - Michael Jackson - Better Than The Original!!!
https://www.youtube.com/watch?v=IT_Aq2FjJo0
Here's the documentation and code I wrote when working at Kaleida Labs (a joint venture of Apple and IBM) on a ScriptX animation library that used QuickTime and other renderers, and depended on QuickTime's support for playing videos backwards, and single stepping forward and backwards of course:
ScriptX Animation Library:
https://www.donhopkins.com/home/catalog/lang/scriptx/anim.ht...
ScriptX Animation Implementation Module:
https://donhopkins.com/home/archive/scriptx/animimp.sx
ScriptX's QuickTime renderer would even play audio backwards and at whatever speed, too. ScriptX had excellent multimedia clock synchronization, and we would have considered it a terrible bug if ScriptX was not able to seamlessly and transparently synchronize video and audio with any arbitrary clock, time offset, and time scale, no matter what the speed and direction.
https://en.wikipedia.org/wiki/ScriptX
I'm sad that 31 years later, web browser video and audio players (not to mention VLC) don't support hierarchical clocks like ScriptX did for multimedia synchronization. (Each child clock can have a time offset and time scale relative to its parent, and everything's automatically kept in sync, from the simulation to the renderer.)
Here is Kaleida's (then Apple's) 1993 patent on "Synchronized clocks and media players", which has long since expired in 2013:
https://patents.google.com/patent/US5452435A/en
>Abstract: A media player and the clock which controls it are integrated into a single object. This integration may be achieved by the construct of inheritance between objects in an object oriented programming environment. A software class for player objects is established which inherits from a software class for clock objects. In this way, a player "is a" clock. This integration provides improved synchronization among different media, and simplifies design of applications which employ player objects and clock objects. Each object is synchronized to a RootClock object which operates at the speed of the fastest media player in the system. The RootClock may be separated into "low" order and "high" order components and a compare register in order to reduce interrupt overhead.
>[...] QuickTime essentially allows a multimedia player to process timebased data. Since the data are time based, QuickTime provides for the description of "time" (called time basis) for the data as well as a definition of the context for evaluating that "time." In QuickTime, a movie's or media's time basis is called its "timebase."
>A timebase is essentially a vector that defines the direction and velocity of time for a movie or media. The context for a timebase is called its time coordinate system. Conceptually, a time coordinate system provides an axis for measuring time. The time coordinate system, like a geometrical axis, is divided into units of measurement by a measurement system, called a time scale. [...]
https://news.ycombinator.com/item?id=18781950
DonHopkins on Dec 29, 2018 | parent | context | favorite | on: Steve Jobs hired a career juggler to teach program...
Oh, of course I wish Apple and IBM had made it free! But it included Apple's "crown jewels", the QuickTime player source code, and they were't going to give that away in 1995. Apple were even trepidatious about IBM having access to that source code.
Besides having proprietary decoders, it could also do some things you can't even do well with the Flash player or html video component today: like smoothly playing videos and music backwards!
Ever since the music industry switched from vinyl to CD, listening to demonic backmasking in Devil Music like the Beatles and Led Zeppelin's promotion of Satanism became much less convenient. ScriptX solved that important problem elegantly with its synchronized clock system, but today's HTML video player still hasn't, alas.
https://en.wikipedia.org/wiki/Backmasking
https://www.youtube.com/watch?v=5BDh_j5qAJ4
Here's a description of ScriptX's clock system:
https://news.ycombinator.com/item?id=18350511
>Kaleida Lab's ScriptX (a multimedia programing language kinda like Dylan with classes) had built-in support for hierarchal clocks within the container (in the sense of "window" not "vm") hierarchy. The same way every window or node has a 2D or 3D transformation matrix, each clock has a time scale and offset relative to its parent, so anything that consumes time (like a QuickTime player, or a simulation) runs at the scaled and offset time that it inherits through its parent container. And you can move and scale each container around in time as necessary, to pause movies or simulations.) You could even set the scale to a negative number, and it played QuickTime movies backwards! (That was pretty cool in 1995 -- try playing a movie backwards in the web browser today!)
Is it possible to play HTML5 video in reverse?
https://stackoverflow.com/questions/5277293/is-it-possible-t...
Kinda, but it's not smooth enough to sing along while dancing backwards and worshiping Satan to:
https://codepen.io/adrianparr/pen/qmCek
kragen on Dec 29, 2018 [–]
Yeah, I remember het AVI porn in the early 1990s where time alternated between forward and backward, thus providing an infinite video in only a few frames. (Probably it would have been more realistic with a sinusoidal rather than triangle-wave temporal waveform.)
I think there's a lot of space for experimentation here, generating video as an arbitrary three-dimensional slice of a potentially higher-dimensional space — like how horse-race photo-finish cameras map one vertical spatial dimension and one temporal dimension into two spatial dimensions for the photo, or how Julia-set animations map two of the dimensions of the four-dimensional Julibrot onto screen space while mapping a smooth path through the other two dimensions onto time. I've gotten some stunning still images by taking even fixed horizontal or vertical slices through video, but you could also do things like delay one side of the picture more than the other, or foreshadow future action by curving part of the frame into a timelike angle through the source material. It might be difficult to record a source video with more than one temporal dimension with a camera, but you can certainly do it with ray-tracing or other rendering techniques.
Presumably if you want to play a video backward with a modern codec, you need to buffer up decoded P-frames in memory from at least the previous I-frame — much like iterating backwards over the lines in a file, except that each "character" is a megabyte or two of YUV pixels. Should be totally feasible on a modern cellphone, even for aggressive modern formats that only have I-frames every few seconds… but it would be nothing short of a miracle in 1995! I guess MPEG-2 didn't exist yet, so maybe MPEG-1 with N=18, M=2 was the worst case you'd need to handle at that point? That should only require a 10-P-and-I-frame buffer.
I disagree. It would be exactly the same as it is now without the users. The users have not contributed anything to the project. Popularity doesn't write code, it just creates communication overhead.
Again, this is not commercial software. Commercial software needs popularity. For FOSS projects, popularity is cool and can be an ego-boost for the maintainers, even open some doors and get some funding, but it's not the point of thing (and never covers costs anyway). The point is to write some good code that scratches some itch the maintainers have.
That whole point of view from the users, of "you owe us because your thing is popular now" is toxic entitlement. If you didn't contribute to the project, you didn't affect it, and you're owed nothing, absolutely nothing, by the maintainers. Everyone would do well to remember that.