Thanks! IIRC(fuzzily - it's been a while), I chose -UCS for a more euclidean color difference metric - I should review that. My even fuzzier recollection, is CIELAB's visible gamut shape is very artifacty[1], perhaps misleadingly representing the volume outside sRGB/P3 for instance.
The pedagogical objectives of playing well with full visible 3D gamut, and spectral locus, and of avoiding shape artifacts (concavities, excursions), are... non-traditional. Characteristics which could be happily traded away in traditional uses of color spaces, for characteristics like model math and simplicity which here have near-zero value (lookup tables satisficing). And were - most spaces have "oh my, that's a hard downselect" bizarre visual hulls, and topologies outside of P3 or even sRGB can get quite strange. Thus the need to untwist CAM16's curving hue lines - they're not bad within sRGB, but by the time they hit visible hull, yipes, I recall some as near parallel to hull.
Having a color space to play with as a realistic 3D whole, seems not the kind of thing we collectively incentivize. A lot of science education content difficulty seems like that.
[1] https://commons.wikimedia.org/wiki/File:Visible_gamut_within...