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Repulsive Shells [video]

(www.youtube.com)
155 points RafelMri | 1 comments | | HN request time: 0.201s | source
1. jauntywundrkind ◴[] No.41081686[source]
The main example is a dude moving his arms around, and the repulsing shell/surface kind of interpolates through the motion semi smoothly.

I could totally see something like this being useful or interesting for destructive physics in video games. Like, oh, this surface/shell is about to repulse a rocket slamming into it, deform it for this hit. It's be a very different application but there's a kernel of morphology here feels similar ish, of this kind of softbodied-at-a-distance simulation.

Based on other comments though it sounds way too slow to consider for realtime games though.