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196 points svlasov | 1 comments | | HN request time: 0s | source
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qalmakka ◴[] No.40853995[source]
While I love this paper and this proposal in general, as a C++ developer every time C++ adds a new major feature I get somewhat worried about two things:

1. how immense the language has become, and how hard it got to learn and implement

2. how "modernising" C++ gives developers less incentives to convince management to switch to safer languages

While I like C++ and how crazy powerful it is, I also must admit decades of using it that teaching it to new developers has become immensely hard in the last few years, and the "easier" inevitably ends up being the unsafe one (what else can you do when the language itself tells you to refrain from using `new`?).

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naertcxx ◴[] No.40854925[source]
I think the focus on smart pointers is a huge mistake. Code bases using shared_ptr inevitably will have cycles and memory leaks, and no one understands the graphs any more.

Tree algorithms that are simple in literature get bloated and slow with shared_ptr.

The only issue with pointers in C++, which C does not have, is that so many things are copied around by default if one is using classes. So the way to deal with tree algorithms is to have a hidden tree with pointers and a class that wraps the tree and deletes all dangerous copy methods, implicit and explicit.

stdlib++ seems to use that approach as well.

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1. einpoklum ◴[] No.40870787[source]
> The only issue with pointers in C++

There are all sorts of issues with pointers (and not just in C++) - which are inherent to their use. They can point anywhere! They're mutable! They can be null! It's difficult/impossible to ensure they hold a valid value!

Common wisdom is to avoid excessive use of pointers when you don't _really_ need - even smart pointers.

Consider this fine presentation for example:

"Don't use fking pointers" https://klmr.me/slides/modern-cpp/#1

Use references, especially as function parameters,

* Returning values in modern C++ typically does _not_ involve any copying.

* If you want to indicate the possibility that your value is uninitialized/invalid - use std::optional<T>, which can hold either an actual T value or an std::nullopt (being in an "empty" or "value-less" state).

* If your data is in some buffer (or span, or vector etc.), you can use offsets into that buffer.

* Many uses of pointers are due to the "need" to utilize polymorphism: myobj->foo() . Well, typically, you know the real type at compile-time, and can write a freestanding foo() function, which is polymorphic via overloading, or being templated over its parameter's type.

* And speaking of virtual methods and class hierarchies, you can often make do with a template parameter instead of a choice of subclass; or with an std::variant<Foo, Bar>