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380 points rezonant | 1 comments | | HN request time: 1.179s | source
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anileated ◴[] No.40208302[source]
Do I think side-loading and alt app stores would make iPads and iPhones more versatile devices? Yes.

Do I believe indie devs will be worse off? Unfortunately, also yes.

If you are a solo app developer, you will now have to keep presence on all app stores out there, since if you don’t publish on one then a copycat will. Every store would have its own review processes, fee structures, billing and tax procedures. Since you would need to follow a dozen of those, as an indie operation realistically you will either go under or pay middleman companies a chunk for this—so, in the end, you’ll lose the same cut or more and we’re back to the starting point.

Furthermore, I believe you will have much less protection against plain piracy, which was a big thing in the days of yore until it was spectacularly dealt with by Apple within its mobile ecosystem.

This is why I suspect the primary interests side-loading and alt app stores on Apple devices would satisfy is large enterprises and a few opportunistic middlemen. Entities like Epic, Netflix, who will be able to generate more profit; governments, perhaps; a few publishing companies (think CDBaby for apps) will win small time; some users who don’t want to pay and want to get things for free might be able to get their way; indie devs will be worse off.

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madeofpalk ◴[] No.40208746[source]
1) Users win. The first alt app store didn't even launch and it pressured Apple to change it's review policies TWICE. Once to allow game streaming services, and then to allow game emulators. Hell, even developers won here.

2) How did this play out on every other platform. Sure - piracy exists, but most don't and it's pretty non-impactful AFAICT.

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1. fingerlocks ◴[] No.40210195[source]
I ported my lucrative iPhone games to Android back in the early days, 2010-11. They were immediately copied and re-uploaded to Google Play (I think it was still called Android Store back then). I mean literally duplicated, not a single thing changed. Just using my binary under someone else’s name. And then it was freely downloadable all over the web. Just wide open theft and piracy with no help or enforcement from Google.

Took all summer to port those games and I made maybe five bucks for the effort. Never again.