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380 points rezonant | 2 comments | | HN request time: 0.403s | source
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anileated ◴[] No.40208302[source]
Do I think side-loading and alt app stores would make iPads and iPhones more versatile devices? Yes.

Do I believe indie devs will be worse off? Unfortunately, also yes.

If you are a solo app developer, you will now have to keep presence on all app stores out there, since if you don’t publish on one then a copycat will. Every store would have its own review processes, fee structures, billing and tax procedures. Since you would need to follow a dozen of those, as an indie operation realistically you will either go under or pay middleman companies a chunk for this—so, in the end, you’ll lose the same cut or more and we’re back to the starting point.

Furthermore, I believe you will have much less protection against plain piracy, which was a big thing in the days of yore until it was spectacularly dealt with by Apple within its mobile ecosystem.

This is why I suspect the primary interests side-loading and alt app stores on Apple devices would satisfy is large enterprises and a few opportunistic middlemen. Entities like Epic, Netflix, who will be able to generate more profit; governments, perhaps; a few publishing companies (think CDBaby for apps) will win small time; some users who don’t want to pay and want to get things for free might be able to get their way; indie devs will be worse off.

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1. heavyset_go ◴[] No.40208626[source]
> Do I believe indie devs will be worse off? Unfortunately, also yes.

Worse off than having 15% to 30% of their entire revenue stream taken? Doubt it.

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2. bluescrn ◴[] No.40208887[source]
Indie game devs gave up on mobile almost a decade ago, when the F2P wrecking ball swung its way through mobile gaming.

(Have the top games even changed since then? some variant of Clash of Credit Cards dominating?)