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186 points drak0n1c | 3 comments | | HN request time: 0.203s | source
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baron816 ◴[] No.38483871[source]
I’ve been watching a bunch of these videos where they war game realistic and pretty far fetched battle scenarios https://youtube.com/@grimreapers?si=lvRNWBee9RfnkxBI. They’ll cover stuff like a Chinese carrier group vs a US carrier group using slightly futuristic weapons. What often decides the outcomes of battles are the accuracy of ships’ air defenses and how many missiles they have onboard.

Shooting down supersonic, hypersonic, and stealth missiles is hard. You may need to fire multiple anti-air missile just to hit one attacking anti-ship missile. But doing so depletes your magazine faster and it can just come down to who has more ammo.

If you’re able to fire a couple anti-air missiles, and then recover the ones that miss, or have them loiter and acquire a new target, I could see that as being an advantage.

replies(3): >>38483956 #>>38484068 #>>38484085 #
1. chaostheory ◴[] No.38484068[source]
I thought they were focusing more on lasers for carrier defense?
replies(2): >>38484405 #>>38484566 #
2. actionfromafar ◴[] No.38484405[source]
They who?
3. H8crilA ◴[] No.38484566[source]
Lasers are, unfortunately, still a planned weapon. And they have some un-correctable problems, for example they don't work in a fog, and their maximum effective range is very small. Carrier strike groups rely entirely on Aegis for defence against a peer opponent. While Aegis is a beast (seriously, it's amazing, it can even destroy satellites in LEO) you have to expect some carriers will be sunk.

Lasers will be very good for VSHORAD, like in Israel or for point defences of objects like embassies or bases in questionable places (CRAM - Counter Rocket Artillery and Mortar).