I'm 24 hours into the story and I have yet to be disappointed by anything the game. Literally my only complaints are 1) the animation sequence for rolling active skill checks (lockpicking, persuasion, intimidation, etc.) is far too long for what it is, and 2) forgetting to save often can (and has, for me) led to _lots_ of lost progress when stuff went south.
I will say, combat is pretty challenging. I think it has to be, since the save and reload mechanic exists; otherwise the encounters would need to be toned down. However, it's challenging in a way that doesn't feel unfair. It gives me the same feeling as when I played through Hollow Knight - the game is challenging, I mess up a lot, but I never feel like the difficulty is "artificial" (e.g., HP or enemy count has some multiplier applied). The combat is always challenging in ways that require strategy, planning, and skill.... and wishing you'd made different choices in the past :)