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400 points redbell | 1 comments | | HN request time: 1.348s | source
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mastax ◴[] No.37023856[source]
I am a bit shocked by how popular this game is. All the signs were there, though.

- Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs.

- DnD has a lot of brand power and has been strongly in the zeitgeist for years.

- There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games (if not time to play them).

- The Early Access release for this game was wildly popular beyond the developer's expectations, and maintained interest for years.

I definitely underestimated the brand power of DnD and Baldur's Gate because they aren't very important to me, personally. But also there have been a load of really good CRPGs in recent years and there seemed to be a pretty low ceiling to how much interest they could get. Tyranny, Pillars of Eternity, Pathfinder: Kingmaker, and a few others were amazing and beloved CRPG games but were lucky to have a tenth of the success of BG3. But those games were generally less accessible, mostly not multiplayer, and again lacked the brand power.

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lylejantzi3rd ◴[] No.37024205[source]
> I definitely underestimated the brand power of DnD and Baldur's Gate

I think you're trying to put too much of its success on "brand power". Social proof is a thing, but it's not powerful enough to overcome a bad game. Just look at what happened to the Call of Duty and Battlefield franchises.

I think it's doing so well because they nailed the execution. The graphics are great. The game hasn't had any opening week disasters despite getting more than 7x the expected numbers. The intro hook of the game really grabs you and keeps you wanting more (which is why everyone's still so excited about it 3 years later). Also, it's FUN to play.

That last one is probably the biggest factor. When was the last time a AAA game was truly fun to play? It wasn't too long ago that online streamers were publishing videos lamenting the lack of good games to play.

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jncfhnb ◴[] No.37024362[source]
> When was the last time a AAA game was truly fun to play?

Tears of the Kingdom, Resident evil 4, Street Fighter 6

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lylejantzi3rd ◴[] No.37024440[source]
Interest in Tears of the Kingdom dropped off pretty quickly.

Is that all?

edit: I didn't play the other two games. One's a remake of a game I never played (I never owned playstations) and I don't really play fighting games. ¯\_(ツ)_/¯

edit2: this is getting ridiculous.

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1. cableshaft ◴[] No.37035527[source]
I did start putting time into other games besides Tears of the Kingdom....after I put over 100 hours into the game (still not done with it, just want to be able to return to it later and still have more I can do, savor it a bit). I'll still watch a TOTK video whenever one gets suggested to me on Youtube or Facebook.

Even 100+ hours (without getting sick of it) is insane for a modern game for me. Like I put 35 hours into God of War Ragnarok and did most of the things (left maybe 10-15 hours worth of samey boring or overly difficult side activities) and I felt that overly padded that game out, I would have been happier with that game if it were about 20 hours long, I think. Still a great game though. One of the small handful of games I've completed the story for in the past five years.

Persona is the only other series I can usually get close to that many hours in without getting sick of it (I think I put 80 into Persona 5).