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400 points redbell | 1 comments | | HN request time: 0.332s | source
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mastax ◴[] No.37023856[source]
I am a bit shocked by how popular this game is. All the signs were there, though.

- Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs.

- DnD has a lot of brand power and has been strongly in the zeitgeist for years.

- There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games (if not time to play them).

- The Early Access release for this game was wildly popular beyond the developer's expectations, and maintained interest for years.

I definitely underestimated the brand power of DnD and Baldur's Gate because they aren't very important to me, personally. But also there have been a load of really good CRPGs in recent years and there seemed to be a pretty low ceiling to how much interest they could get. Tyranny, Pillars of Eternity, Pathfinder: Kingmaker, and a few others were amazing and beloved CRPG games but were lucky to have a tenth of the success of BG3. But those games were generally less accessible, mostly not multiplayer, and again lacked the brand power.

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handmadeta ◴[] No.37024117[source]
I don't want to attack you personally but I think your post illustrates an common error in thinking that caused gaming to stagnate for the past decade. I can just hear the army of MBAs making spreadsheets and checklist reflecting exactly this "paint by the numbers" style of thinking. This in turn means that the next ten AAA titles starting production are going to check all these boxes and then ... will still fail. In reality there is no formular for making a hit game. You need people who care and know what they are doing and let them do what they love.
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TillE ◴[] No.37024463[source]
Sure there's no general formula, but it's really not a surprise that the first big D&D videogame in a long time would be a huge success, after several years of tabletop D&D skyrocketing in popularity.
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galangalalgol ◴[] No.37024873[source]
This game also has the meta that most recent D&D games missed. If you know the tabletop game, you can build an optimized character in the bg series, because the game system is close wherever it can be. Some spells are just too freeform to work without a human DM, but they seem to have done very well, perhaps a bit too much focus on environmental damage like the divinity series, but they toned that down right? I haven't looked at it in over a year.
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wlesieutre ◴[] No.37025945[source]
Main thing I'm missing so far is you can't ready an action, which makes it nearly impossible to play defensively.

If your turn doesn't give you enough movement to run up to the enemies and stab them, you can't say "I run next to the doorway and wait to stab the first person who runs through it."

Instead, you have to waste your turn and then stand around getting attacked. So it's often to your advantage to roll worse in the initiative order, because the enemies will spend their turn dashing to within your movement range and then you actually get to hit them on your turn. Kind of hate it, rolling high initiative is supposed to let you get the drop on people or set up the battlefield more to your liking.

BG3 players, please let me know if I'm missing something here.

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dvngnt_ ◴[] No.37026091[source]
i think the key is to start combat in stealth so they're surprised and they waste their first move
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wlesieutre ◴[] No.37029235[source]
Works for some characters, not really a strategy for a heavily armored fighter.

And either way, if there's a crowd of archers in the next room I wouldn't want to walk in (sneaking or no) where I have no cover, so I'm going to try and hold at the door. Still the better play even if it costs a whole turn of not being able to use my action.

The missing Ready action really tilts things toward those "alpha strike" characters made to hit first and hit hard, which isn't a design choice I like much. I want to be able to lure enemies into a room with minor illusion or other sounds and have the whole party readied the jump them.

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theoriginaldog ◴[] No.37032268[source]
Ready an action is only usable in combat, so RAW outside of combat readying actions to jump on people you lured with an illusion into a room is not possible. This is an ambush and would be dealt with stealth / surprise rules and THAT is in the game, so it is possible if you play it by the rules.

The ready action is designed to get used for delaying actions to bypass initiative order.

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1. wlesieutre ◴[] No.37034394[source]
Is it considered weird to drop into combat grid and initiative order to handle action strategy like trying to dodge around a guard patrol, even if nobody's been stabbed yet and nobody might get stabbed at all?

Speaking of delay, I know that's not part of 5e (it was in 3.5), but if we can't have ready action could we at least have the delay option? A lot simpler to implement and it'd at least help with the situations where you would have been better off at worse initiative.