←back to thread

400 points redbell | 1 comments | | HN request time: 0.221s | source
Show context
mastax ◴[] No.37023856[source]
I am a bit shocked by how popular this game is. All the signs were there, though.

- Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs.

- DnD has a lot of brand power and has been strongly in the zeitgeist for years.

- There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games (if not time to play them).

- The Early Access release for this game was wildly popular beyond the developer's expectations, and maintained interest for years.

I definitely underestimated the brand power of DnD and Baldur's Gate because they aren't very important to me, personally. But also there have been a load of really good CRPGs in recent years and there seemed to be a pretty low ceiling to how much interest they could get. Tyranny, Pillars of Eternity, Pathfinder: Kingmaker, and a few others were amazing and beloved CRPG games but were lucky to have a tenth of the success of BG3. But those games were generally less accessible, mostly not multiplayer, and again lacked the brand power.

replies(23): >>37023935 #>>37023996 #>>37024117 #>>37024205 #>>37024275 #>>37024405 #>>37024425 #>>37024476 #>>37024623 #>>37024928 #>>37025022 #>>37025366 #>>37025806 #>>37025829 #>>37026174 #>>37026708 #>>37026774 #>>37026886 #>>37026934 #>>37028214 #>>37030086 #>>37033309 #>>37036777 #
jncfhnb ◴[] No.37024275[source]
Divinity 2 did about 700k units in the first month. I think this is about on par with expectations with a bigger brand.

I think Larian’s approach to multiplayer is the important bit. I would be curious about the stats of how people play it.

I feel like once you have done a couple CRPGs you’ve kind of seen it all. I’ve done divinity and kingmaker. I can’t really be motivated to do tyranny or the other pathfinder game by owlcat. It’s just so samey.

I will grant, Larian’s divinity 2 did feel a bit different. They managed to make combat feel more interesting. And playing split screen with the wife made it much more enjoyable. Optimistic they’ve done it again here.

replies(3): >>37024493 #>>37024578 #>>37032850 #
flohofwoe ◴[] No.37032850[source]
> Divinity 2 did about 700k units in the first month.

The new is about 700k concurrent players though (the next evening it was already over 800k), not 700k units sold, and that's just a few days into launch. Don't know how concurrent players translates into units sold on Steam after such a short time, but I think you can easily multiply by 5..10.

What surprised me the most is that the game's first act has been in early access for everybody to try since 2020 (so most hardcore fans most likely bought the game already in early access), and yet the launch exceeded the wildest expectations.

This means that Larian must have done an exceptionally great job of balancing the expections of their hardcore fanbase and the general RPG audience.

replies(1): >>37034220 #
1. jncfhnb ◴[] No.37034220[source]
I think your last claim is a bad one. I certainly avoided the early access because I didn’t want to ply an unfinished version of it.