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400 points redbell | 1 comments | | HN request time: 0s | source
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jakebasile ◴[] No.37023992[source]
It's a really, really good game. I'm glad they decided to make it turn based vs the real time with pause, though I know that's a somewhat controversial decision (what isn't?). The game itself is beautiful, the music is immersive, the writing is (so far) intriguing, and it runs on Linux with only minor tweaks. The game does wonders to capture the feel of playing a well-DMed campaign.

It's no surprise to me that it's getting a lot more sales than they expected, and I'm glad to see devs get rewarded for making a quality product.

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caskstrength ◴[] No.37026969[source]
>It's a really, really good game. I'm glad they decided to make it turn based vs the real time with pause, though I know that's a somewhat controversial decision (what isn't?).

Yes, but naming the game "Baldur's Gate 3" instead of something like "Divinity: Dungeons & Dragons" is, unfortunately, a successful cash-grab. Which is to be expected considering that AFAIK _none_ of the original developers or writers worked on it.

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AlotOfReading ◴[] No.37029891[source]
What are the characteristics of a "Baldur's Gate" title beyond being a CRPG following DnD rules set in the areas around the city? Because that's all that seems to unite the other titles and BG3 meets it.
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1. caskstrength ◴[] No.37031266[source]
> What are the characteristics of a "Baldur's Gate" title beyond being a CRPG following DnD rules set in the areas around the city?

I wouldn't call it a defining characteristic since neither SoA nor ToB is happening in Baldur's Gate on nearby areas. But "top-down view cRPG heavy on RTwP D&D tactical combat with 6 character party" would be more or less correct, if imprecise, definition. Minsc unfortunately also seems to have become the distinctive characteristic of the series, but what can you do...