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400 points redbell | 1 comments | | HN request time: 0.208s | source
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jamesgreenleaf ◴[] No.37024554[source]
I don't believe that no one predicted the overwhelming success of a long-anticipated sequel to one of the most legendary and deeply-loved games of all time.

Maybe I've played BG2 too many times, but for me this was a no-brainer. You could read the steam reviews from early access as well, and the prediction should have been pretty easy. People were already impressed with the early campaign.

Personally I'm putting off buying BG3 because I know how addictive it'll be.

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meristohm ◴[] No.37025174[source]
Same here; I won't buy it anytime soon (possibly ever; depends on if there's still a place for games in my life after going without for a year), though the fact that I'm reading and commenting this thread says that gaming is still important to me, if not just out of nostalgia but also that I recognize the importance of games in our collective experience, and I know something about them after three+ decades of playing and designing (table games; no publications, just for me & friends).

I like to read the negative reviews on Steam to help talk myself out of purchases. I usually find something convincing, the urge passes, and I spend more time doing something with a longer-lasting benefit (for who I an now, anyway). I thought for so long that I'd never quit gaming, but it served its purpose, I try not to regret it as wasted time (gaming gave me an easy sense of purpose, without which I might have joined a cult or become an alcoholic like my dad), and I try not to rain on anyone's parade.

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1. jamesgreenleaf ◴[] No.37026729[source]
> I like to read the negative reviews on Steam to help talk myself out of purchases.

Hah, I do the same thing. On other sites too - the well-written negative reviews have a lot of value. Although, on some of the best games on steam, I've seen a few top negative reviews that say something like: "Why are you looking at the negative reviews? You know this game is great."

I think you're right though. Games have their place and are culturally important, but the trend has veered more toward optimizing for engagement (addiction) and dark patterns like overcharging for cosmetics and such.