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400 points redbell | 2 comments | | HN request time: 0s | source
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mastax ◴[] No.37023856[source]
I am a bit shocked by how popular this game is. All the signs were there, though.

- Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs.

- DnD has a lot of brand power and has been strongly in the zeitgeist for years.

- There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games (if not time to play them).

- The Early Access release for this game was wildly popular beyond the developer's expectations, and maintained interest for years.

I definitely underestimated the brand power of DnD and Baldur's Gate because they aren't very important to me, personally. But also there have been a load of really good CRPGs in recent years and there seemed to be a pretty low ceiling to how much interest they could get. Tyranny, Pillars of Eternity, Pathfinder: Kingmaker, and a few others were amazing and beloved CRPG games but were lucky to have a tenth of the success of BG3. But those games were generally less accessible, mostly not multiplayer, and again lacked the brand power.

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handmadeta ◴[] No.37024117[source]
I don't want to attack you personally but I think your post illustrates an common error in thinking that caused gaming to stagnate for the past decade. I can just hear the army of MBAs making spreadsheets and checklist reflecting exactly this "paint by the numbers" style of thinking. This in turn means that the next ten AAA titles starting production are going to check all these boxes and then ... will still fail. In reality there is no formular for making a hit game. You need people who care and know what they are doing and let them do what they love.
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1. thereisnojesus ◴[] No.37025819[source]
This game is huge. It's 4 modern games in one. I am curious how one keeps a budget for a game like this. I agree love and passion are the reason this game is doing well, but honestly how do you convince the money to invest in something like, besides the trend of copying BG3 simply due to success?
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2. chii ◴[] No.37029018[source]
> honestly how do you convince the money to invest in something like, besides the trend of copying BG3 simply due to success?

you cannot. The money is interested in making more money. Good art may, or may not make money - and that's because the goal of the artist(s) aren't aligned with making money. It just so happens that it _could_ make money, and thus that became the pitch to investors.

If given the chance (imagine an unlimited UBI for example), the same artists would make such a game without investors (and might make an even better one...).