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400 points redbell | 1 comments | | HN request time: 0.204s | source
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mastax ◴[] No.37023856[source]
I am a bit shocked by how popular this game is. All the signs were there, though.

- Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs.

- DnD has a lot of brand power and has been strongly in the zeitgeist for years.

- There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games (if not time to play them).

- The Early Access release for this game was wildly popular beyond the developer's expectations, and maintained interest for years.

I definitely underestimated the brand power of DnD and Baldur's Gate because they aren't very important to me, personally. But also there have been a load of really good CRPGs in recent years and there seemed to be a pretty low ceiling to how much interest they could get. Tyranny, Pillars of Eternity, Pathfinder: Kingmaker, and a few others were amazing and beloved CRPG games but were lucky to have a tenth of the success of BG3. But those games were generally less accessible, mostly not multiplayer, and again lacked the brand power.

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gmerc ◴[] No.37025022[source]
I think you underestimate GenX/Y and our love for the time when games were not micrtransaction laced dopamine engines

BG2 was, for almost all of the 2000s, one of the highest ranked games of all time.

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1. ls612 ◴[] No.37025107[source]
A lot of it is also that lots of big AAA non-live-service games were delayed by the lockdowns of 2020 and this year is when their releases have all piled up.