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400 points redbell | 14 comments | | HN request time: 1.109s | source | bottom
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mastax ◴[] No.37023856[source]
I am a bit shocked by how popular this game is. All the signs were there, though.

- Their previous game Divinity: Original Sin 2 was critically acclaimed, very popular for a pretty hardcore CRPG, and had long legs.

- DnD has a lot of brand power and has been strongly in the zeitgeist for years.

- There's a big cohort of millennials who have strong nostalgia for Baldur's Gate and who have plenty of money to buy games (if not time to play them).

- The Early Access release for this game was wildly popular beyond the developer's expectations, and maintained interest for years.

I definitely underestimated the brand power of DnD and Baldur's Gate because they aren't very important to me, personally. But also there have been a load of really good CRPGs in recent years and there seemed to be a pretty low ceiling to how much interest they could get. Tyranny, Pillars of Eternity, Pathfinder: Kingmaker, and a few others were amazing and beloved CRPG games but were lucky to have a tenth of the success of BG3. But those games were generally less accessible, mostly not multiplayer, and again lacked the brand power.

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handmadeta ◴[] No.37024117[source]
I don't want to attack you personally but I think your post illustrates an common error in thinking that caused gaming to stagnate for the past decade. I can just hear the army of MBAs making spreadsheets and checklist reflecting exactly this "paint by the numbers" style of thinking. This in turn means that the next ten AAA titles starting production are going to check all these boxes and then ... will still fail. In reality there is no formular for making a hit game. You need people who care and know what they are doing and let them do what they love.
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Waterluvian ◴[] No.37024835[source]
There must be at least some partial formula if some companies can consistently make critically acclaimed commercial successes.
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1. Novosell ◴[] No.37024931[source]
Are there any companies continuously making widely different critically acclaimed games? or do they typically have a hit and then make games in the same vein? Bioware had a certain take on RPGs, same with Bethesda's modern Fallout/Elder Scrolls, FromSoft make DS derivatives, etc.

If I'm missing some studio which has a diverse catalogue of consistently successful games, then please tell me which. But I feel they usually find a niche and then work that.

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2. majormajor ◴[] No.37025078[source]
Nintendo? but that's more "publisher who curates external- or internal-studios who largely stay in the same genre each"
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3. Novosell ◴[] No.37025119[source]
Yeah, Nintendo is the publisher in most of those scenarios. The individual studios, including Nintedo, tend to just iterate from what I can see.
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4. noirbot ◴[] No.37025241[source]
Supergiant is pretty close? Bastion, Transistor, Pyre and Hades have all been pretty big hits in different genres and styles. They're consistently high production value in terms of art/soundtrack/writing, but the gameplay varies a good bit. About the same release cadence as Bethesda in my memory while being a smaller studio.
5. majormajor ◴[] No.37025608{3}[source]
I wonder what the "new game onboarding" process at Nintendo looks like. Thinking of something relatively more left-field and recent like the Mario Rabbids tactical thing for Switch.

Was that pitched to them? Solicited to studios by them? In the latter case that would be a fascinating process to observe.

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6. Shared404 ◴[] No.37026029[source]
FromSoft is also making a new Armored Core, which I imagine should be pretty different from Dark Souls.
7. Waterluvian ◴[] No.37026101[source]
Whatever you label them, the same studios keep pumping out great games.
8. ◴[] No.37026150[source]
9. Waterluvian ◴[] No.37026169[source]
I’m not sure I follow the point of this criteria. They find niches and leverage their experience. This is what everyone in the professional world does.

The point is that there must be a formula if studios can consistently deliver.

10. weard_beard ◴[] No.37027173[source]
Rockstar has grand theft auto and grand theft horse.

I hope some day to play grand theft spaceship, grand theft dragon, and maybe grand theft dinosaur.

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11. lobocinza ◴[] No.37029931[source]
Valve and Obsidian Entertainment have such catalogue but even great studios fail from time to time.

Most will find a formula that works for a niche and stick with it. Which is smart because innovation increases both the chance of achieving something great and of releasing a fiasco.

12. zyx321 ◴[] No.37033322{4}[source]
Rabbids are a spinoff from Rayman. I would assume Ubisoft was the driving creative force behind it. And it's somewhat damning that the "relatively recent" innovation is currently two expansion packs into its second installment.
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13. majormajor ◴[] No.37035850{5}[source]
Video games are like 50 years old now, relatively recent is relative... ;)
14. xyzzy3000 ◴[] No.37045909[source]
Isn't that essentially what Leslie Benzies is working on with the 'Everywhere' project?