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433 points Sporktacular | 8 comments | | HN request time: 0.425s | source | bottom
1. reilly3000 ◴[] No.37000891[source]
It’s worth noting that Steam gaming on M1+ chips is nearly impossible. My library of hundreds of games yielded only a dozen titles that were playable, compared with about 20% of my library that runs on my Intel Mac. Publishers simply couldn’t care less about supporting Apple Silicon outside of a handful of mostly casual indie games. For as wonderful as Steam gaming on Linux has become, the Mac side has seemed to regress in equal measure.
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2. gunapologist99 ◴[] No.37001015[source]
Probably at least in part by design, as with everything else in MacWorld.. how is Apple well served by allowing a competing app store that's dominant in gaming?
3. aalimov_ ◴[] No.37001404[source]
Not really the case anymore. If you set up Apple Game Porting Toolkit, or download one of the several GUIs for it.
4. hypercube33 ◴[] No.37001501[source]
Also to note a majority that do support Intel macs are 32 bit so don't run on modern mac osx
5. hombre_fatal ◴[] No.37002326[source]
I play games on Windows via Parallels. Doesn’t really matter to me when games are Mac native or not, they are just an alt-tab away.
6. rmuratov ◴[] No.37003206[source]
I believe it's the opposite - more publishers will consider porting to Mac.

Previously, you could only play on desktop Macs with a discrete graphics card. But now there is a M1 Macbook with powerful graphics out of the box. And the install base is pretty big.

But it only will happen with the help from Apple. We already see the first attempts - Death Stranding will be available natively on M1 Macs.

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7. ric2b ◴[] No.37003610[source]
> We already see the first attempts - Death Stranding will be available natively on M1 Macs.

We see those first steps every year, Apple always has some big developer showing a game running on the Mac and then nothing relevant actually happens beyond that.

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8. tomtom1337 ◴[] No.37019778{3}[source]
Agreed. Death Stranding was released for Windows over three years ago. A better example might be Larian Studios releasing Baldur’s Gate 3 natively from the beginning of early access.