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433 points Sporktacular | 1 comments | | HN request time: 0.001s | source
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joshe ◴[] No.36995710[source]
Finally Linux will get the same respect Mac gets from gaming publishers.
replies(2): >>36995728 #>>37000742 #
deaddodo ◴[] No.36995728[source]
As in: "If we built it in OpenGL/Vulkan, we will attempt to compile it on Mac; and if it works, release it in a mostly untested form"?

At least Vulkan is a first-class citizen on Linux, so the aforementioned issues are even less headache-filled.

replies(1): >>36995917 #
troupo ◴[] No.36995917[source]
And yet, game developers don't care about Vulkan since it's non-existent on actual gaming platforms that bring in money
replies(2): >>36996987 #>>36998287 #
jhasse ◴[] No.36996987[source]
Red Dead Redemption 2 has a Vulkan renderer. Doom and the new Wolfenstein games, too.

Also the Nintendo Switch supports Vulkan.

replies(2): >>36997348 #>>36997362 #
troupo ◴[] No.36997348{3}[source]
Yes. Some games have a Vulkan renderer (probably because they can afford to).

This is a good table for Vulkan support across platforms: https://www.ravbug.com/graphics/

And on Linux your best bet is to run DirectX through compatibility software like what SteamDeck does.

replies(2): >>36998320 #>>36998434 #
brmgb ◴[] No.36998320{4}[source]
It's 2023. Pretty much everyone is using Unreal Engine, Unity or Godot for the bravest. Custom renderers are a thing of the past. The reason game developers don't release on macOS and Linux is the costs of testing and supporting the platforms, not the availability of the renderers.
replies(1): >>37000880 #
1. pjmlp ◴[] No.37000880{5}[source]
Specially since Android games, developed mostly with the NDK (C/C++/OpenGL ES/Vulkan/OpenSL), could be easily ported to GNU/Linux, yet studios don't even bother.