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433 points Sporktacular | 1 comments | | HN request time: 0.209s | source
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015a ◴[] No.36995730[source]
> But before you declare this a triumphant moment for desktop Linux, it's important to note that some of these Linux users are not, in fact, using Steam on a desktop. The Linux version "SteamOS Holo" 64-bit is the most popular reported, at just over 42 percent of the Linux slice of pie. That indicates that a huge portion of these Linux users are actually playing on Valve's Steam Deck portable, which runs Linux.

There's such a deep seeded, systemic bias against linux that it actually can never win, to any degree or magnitude, because the moment it starts winning we just move the goal-posts for the flimsiest of reasons to ensure it can't quite claim that victory.

Linux is obviously and clearly the most popular operating system kernel on the planet. Oh, no, that's no good a measure, servers are messy, let's refine it to most popular consumer operating system kernel? Oh... it, could also reasonably claim that title? No no, no Android, that doesn't count. Nope, No Chrome OS either, you can't have that, that's, well, that is linux, but its not. Just nice, pure, desktop linux, yes, perfect, arch linux, kde desktop, that'll never trend up and thus is the perfect new-new definition of desktop linu--wait hold up, I'm getting word this is, not possible, its actually SteamOS? Nope, kill it, that's not desktop linux either, kill it.

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johnnyanmac ◴[] No.36995802[source]
I guess it really depends on what you expect out of a "user". I think servers and Android count but I think SteamOS is a bit tricky, because it's relying on a compatibility layers running Windows to run most games. This may not matter to the end user, but it isn't quite the developer revelation many imagine where suddenly tons of games and apps have a proper linux port.
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marcus_holmes ◴[] No.36996017[source]
The article doesn't mention it, but you can flip SteamOS to Desktop Mode where it's just a normal Arch Linux desktop.

So it is proper Linux, as GP comment implies. Yes it's running games in Windows compatibility layers, but it is also a complete Linux system itself, with desktop. Definitely counts as running Linux.

And a decent chunk of those games are running on the Unity or Unreal runtimes. Do they count as "running on Windows"? Where are we drawing the line here?

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johnnyanmac ◴[] No.36996045[source]
>And a decent chunk of those games are running on the Unity or Unreal runtimes. Do they count as "running on Windows"?

if the developer released it as a windows build but is being played though a compatibility layer, yes. Unity and Unreal both support deploying Linux builds, but it doesn't mean making a proper Linux port is as easy as pressing the "Linux" button.

>Where are we drawing the line here?

I don't personally care for what counts or not. I just personally wish for more native support.

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Arnavion ◴[] No.36996453[source]
Same. I don't care about Proton compatibility for games and only look for native support. Something that works on Proton today might stop working tomorrow if the developer only cares about Windows. Even for games that do work on it, they have all sorts of bugs and glitches that may not be game-breaking but which I'm not going to put up with like a second-class citizen.
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1. marcus_holmes ◴[] No.36998233[source]
I think Steam Deck is getting to be a large enough market that people are going to care about Linux support in the future (even if via Proton). It may be only 2%ish of the market, but I'll bet those 2% are the high-spending end of the market. The industry has reacted to the Deck by making everything work with it. That's not going to stop. Developers are not "only caring about Windows" any more.