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OpenGL 3.1 on Asahi Linux

(asahilinux.org)
512 points simjue | 2 comments | | HN request time: 0.017s | source
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htk ◴[] No.36213234[source]
"And yes, the team is already working on Vulkan."

This can do more for gaming on the Mac than Apple's efforts combined.

replies(1): >>36221860 #
MBCook ◴[] No.36221860[source]
Are you aware that Apple made it clear yesterday they have a full Direct3D 12 translation layer yesterday?

The biggest problem is chicken and the egg. There is no high-end gaming hardware, there are few games, and there isn’t much demand for the kind of games Windows gets.

But without the hardware it’s not clear the games makes sense. And without the gamers it’s not clear porting makes sense. And without the hardware the gamers and the games won’t come.

Even if Apple released a 100% functional and performant Vulcan implementation tomorrow I seriously doubt it would make any real difference to the gaming market on the Mac.

replies(1): >>36222466 #
1. teki_one ◴[] No.36222466[source]
I think there is more to that. As in maybe Apple hw buyers are not that interested in gaming on it?

For most a console make more sense and if someone wants gaming a gaming PC/Laptop usually a better deal.

As far as I know MoltenVK (Vulkan on top of Metal) is available as part of the Vulkan SDK.

DX12 on MacOS was announced a while ago https://www.codeweavers.com/blog/cjsilver/2021/12/22/were-ge... and started to run recently https://www.codeweavers.com/blog/mjohnson/2023/6/1/unleashin...

replies(1): >>36222589 #
2. MBCook ◴[] No.36222589[source]
But that’s part of the problem.

Everyone who is interested in games (like me) gave up on gaming on the Mac a long time ago because of the other issues.