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OpenGL 3.1 on Asahi Linux

(asahilinux.org)
512 points simjue | 4 comments | | HN request time: 0.018s | source
1. fsiefken ◴[] No.36214560[source]
When Vulkan drivers are ready maybe the Asahi Linux perhaps also be ready to run some SteamVR apps https://github.com/ValveSoftware/SteamVR-for-Linux/blob/mast...
replies(1): >>36214619 #
2. pkulak ◴[] No.36214619[source]
I'm surprised that Vulkan wasn't the target, which could then have something like Zink layered on top for OpenGL.
replies(2): >>36214738 #>>36214914 #
3. kirbyfan64sos ◴[] No.36214738[source]
This gets mentioned basically every time. The gist is that:

- OpenGL is a much easier target to support, in terms of having a functional desktop. Remember, hardware-accelerated apps have been runnable on Asahi for months now, while Vulkan support is still a while away. - Most of the work being done is common to OpenGL and Vulkan, so it's not exactly a ton of wasted effort.

4. lonjil ◴[] No.36214914[source]
Zink requires a fairly advanced Vulkan driver, with many complex optional extensions. A basic Vulkan driver wouldn't cut it. So getting basic OpenGL working is much less work, especially since they can share a lot of work with Mesa's existing OpenGL drivers.