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OpenGL 3.1 on Asahi Linux

(asahilinux.org)
512 points simjue | 1 comments | | HN request time: 0s | source
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nightski ◴[] No.36213208[source]
This is great work and I commend it. But in other threads people are acting like Asahi Linux hardware support is 100% complete. My fear is that if I were to go this route and purchase the hardware I'd be seeing fraction of the performance and capability I would in Mac OS. To be honest this blog post seems like the project has a long ways to go, not that it is nearly completion.

I just can't justify buying hardware from a company that is so hostile to developers and hackers as nice as it may be.

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viraptor ◴[] No.36213309[source]
> I'd be seeing fraction of the performance and capability

You'd temporarily lose some hardware support (documented) while it's being worked on. But I'm not sure why you expect losing performance? This is running native code. Same binary will run the same on both systems (+/- the llvm version differences).

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nightski ◴[] No.36213391[source]
Specifically GPU drivers, which can dramatically impact performance. Especially if I am attempting to run any kind of ML workload from Linux. I'm assuming it's basically a non-starter at this point and one is forced to use Mac OS.
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1. viraptor ◴[] No.36213492{3}[source]
Yes. I put that in the capability rather than performance basket though. As in, you can't access the compute shaders yet, rather than: you can and they're slower.