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OpenGL 3.1 on Asahi Linux

(asahilinux.org)
512 points simjue | 1 comments | | HN request time: 0.283s | source
1. Jasper_ ◴[] No.36213365[source]
Sample-rate shading is exceptionally rare (MSAA is rare-ish these days, but I only know of exactly one title that has shipped sample-rate shading), so requiring a basic compiler transform to handle it, especially when they can do so easily because of their tiler architecture, is pretty sane.