> If there are any people in the Buck team here, I would be curious to hear if you all happened to evaluate waf before choosing to build Buck?
There’s no way Waf can handle code bases as large as the ones inside Facebook (Buck) or Google (Bazel). Waf also has some problems with cross-compilation, IIRC. Waf would simply choke.
If you think about the problems you run into with extremely large code bases, then the design decisions behind Buck/Bazel/etc. start to make a lot of sense. Things like how targets are labeled as //package:target, rather than paths like package/target. Package build files are only loaded as needed, so your build files can be extremely broken in one part of the tree, and you can still build anything that doesn’t depend on the broken parts. In large code bases, it is simply not feasible to expect all of your build scripts to work all of the time.
The Python -> Starlark change was made because the build scripts need to be completely hermetic and deterministic. Starlark is reusable outside Bazel/Buck precisely because other projects want that same hermeticity and determinism.
Waf is nice but I really want to emphasize just how damn large the codebases are that Bazel and Buck handle. They are large enough that you cannot load the entire build graph into memory on a single machine—neither Facebook nor Google have the will to load that much RAM into a single server just to run builds or build queries. Some of these design decisions are basically there so that you can load subsets of the build graph and cache parts of the build graph. You want to hit cache as much as possible.
I’ve used Waf and its predecessor SCons, and I’ve also used Buck and Bazel.