The point is to parse the input into a structure which always upholds the predicates you care about so you don't end up continuously defensively programming in ifs and asserts.
The point is to parse the input into a structure which always upholds the predicates you care about so you don't end up continuously defensively programming in ifs and asserts.
I follow "Parse, Don't Validate" consistently in Go. For example, if I need to parse a JSON payload from an end-user for Foo, I define a struct called FooRequest, and I have exactly one function that creates a FooRequest instance, given a JSON stream.
Anywhere else in my application, if I have a FooRequest instance, I know that it's validated and well-formed because it had to have come from my FooRequest parsing function. I don't need sum types or any special language features beyond typing.
Don't define reasons why the input is invalid, instead have a target struct/object, and parse the input into that object.
There are plenty of cases in real-world code where an array that's part of a struct or object may or may not contain any elements. If you're just parsing input into that, it seems like you'd either still end up doing an equivalent of checking whether the array is empty or not everywhere the array might be used later, even if that check is looking at an "array has elements" type flag in the struct/object, and so you're still maintaining a description of ways that the input may be invalid. But I'm not a world-class programmer, so maybe I'm missing something. Maybe you mean something like for branches of the code that require a non-empty array, you have a second struct/object and parser that's more strict and errors out if the array is empty?
You only check it if it makes a difference to validity or not. There's no scenario where you keep the array and a parallel flag - either an empty array is invalid in which case you refuse to construct if it's empty, or an empty array is valid in which case you don't even check. Same thing for if you're checking whether it's got an even number of elements, got less than five elements, etc. - you don't keep the flag around, you refuse to construct your validated structure (even if that "validated structure" is actually just a marker wrapper around the raw array, if your type system isn't good enough to express the real constraint directly).