←back to thread

1345 points philosopher1234 | 1 comments | | HN request time: 0s | source
Show context
MuffinFlavored ◴[] No.34628720[source]
Met what ended up being a great friend in real life somewhere in some random IRC room looking for a 5th member to join my friend's group

He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game

Feels like a lifetime ago

replies(5): >>34628819 #>>34629194 #>>34630350 #>>34630754 #>>34636855 #
Waterluvian ◴[] No.34628819[source]
I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling.

Funny enough, my semi-pro career (I made $60 total) ended when I abandoned my surround sound when moving out in undergrad.

replies(11): >>34629040 #>>34629104 #>>34629257 #>>34629261 #>>34629449 #>>34629648 #>>34630355 #>>34630437 #>>34630616 #>>34631131 #>>34633772 #
__alexs ◴[] No.34629449[source]
You only have ~2 ears, there is no need for 5.1 channel surround sound.
replies(3): >>34629567 #>>34629590 #>>34630034 #
nonowrong ◴[] No.34630034[source]
Did you stop to think for two seconds before posting this? People can tell where a sound is coming from in a 3d space. That’s why you can tell the difference between a sound directly in front of you and directly behind you.
replies(3): >>34630327 #>>34632160 #>>34691954 #
1. __alexs ◴[] No.34691954{3}[source]
Positional audio in video games exists and is good. Try playing Rainbow Six: Siege. With the right signal processing you only need 2 sound sources.