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1345 points philosopher1234 | 1 comments | | HN request time: 0.446s | source
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astlouis44 ◴[] No.34634613[source]
For anyone interested in WebAssembly and the future of gaming in the browser - my team and I at Wonder Interactive are bringing the full power of native gaming to the web. We're building out a platform and suite of tools that allows developers to publish, host, share, and monetize their games directly to their players online, without 30% fees.

The current focus is on the Unreal Engine (4.24, 4.27) and UE5 support which is coming later this year. Other engines will follow such as Unity, Godot, Open 3D Engine, and custom engines we can provide porting for on our paid plans. We're building out a WebGPU backend for UE5, to really enable high end desktop and console quality games in HTML5.

Further reading, with demos attached:

https://theimmersiveweb.com/blog

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radiKal07 ◴[] No.34639025[source]
Nice. How will you fix big download times? I imagine it sounds to cool to be able to start a game in a browser straight away until you realise you still have to download it like any native game, so in reality other than avoiding installing a marketplace like Steam it's not much of a difference experience to play in the browser.
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1. astlouis44 ◴[] No.34644531[source]
The two main ways we address this are with our asset streaming system (only loading in what is needed, everything else loading in the background at runtime) and compression (both data compression and texture compression).