He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game
Feels like a lifetime ago
He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game
Feels like a lifetime ago
Funny enough, my semi-pro career (I made $60 total) ended when I abandoned my surround sound when moving out in undergrad.
That said it does require that the game has good 3D sound generation, which isn't trivial, especially differentiating front and back which requires accounting for the shape of the human ear.
Also, I'm pretty sure the brain uses small movements of the head to know where sounds come from. So you'd have to have head tracking with virtually no latency.
A bunch of speakers in a circle around you don't have any of these issues.
Head tracking wouldn't be necessary because you're always looking straight at the screen and the camera is always aligned with your character's head. You're never going to physically turn your head to get a better angle on a sound source, you'll just turn in game.
I would have thought video games wouldn’t have more latency than audio production software.