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    1345 points philosopher1234 | 20 comments | | HN request time: 0.21s | source | bottom
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    zactato ◴[] No.34631181[source]
    I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there.

    Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural attack on video games as a scapegoat for the massacre.

    My friends and I would build CounterStrike maps that were the layout of our highschool and would then run around and shoot each other. This was very taboo at the time. We knew that this would be interpreted as threatening by the powers-that-be at highschool, but it was exciting.

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    ddtaylor ◴[] No.34632421[source]
    > My friends and I would build CounterStrike maps that were the layout of our highschool and would then run around and shoot each other.

    There was a small netcafe nearby when I was young that had a good quality T1 connection and hosted their own CS servers. Some of the players got together and actually mapped out the entire netcafe store itself and some of the surrounding area to create a "de_" style map.

    This meant you could be playing CS and spawn in the same room that you were actually sitting in.

    I can still remember vividly as a 14 year old playing the game and completely dominating a room full of 20-something older guys in the other room. They didn't know who I was and every time I would stomp them they would yell "FUCK" from the other room. Eventually after a series of absurd kills they angrily stormed over to our room in a hostile manner ready to fight and 100% convinced I was somehow cheating. The look on their face when they realized they were "prepared" to fight a kid and the realization as I openly allowed them to inspect the PC for whatever they thought was modified on it was hilarious.

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    1. monktastic1 ◴[] No.34632608[source]
    > a good quality T1

    Oh man, I remember the good ol' days, when a 1.5 Mbps connection was unthinkably fast. I imagined only God herself had a T3.

    replies(6): >>34632734 #>>34633321 #>>34636804 #>>34637862 #>>34640713 #>>34641981 #
    2. akiselev ◴[] No.34632734[source]
    That was when I discovered the magnificent beauty of symmetry.
    replies(1): >>34633033 #
    3. tiahura ◴[] No.34633033[source]
    And more importantly for gaming, low latency.
    replies(2): >>34633322 #>>34673350 #
    4. manual89 ◴[] No.34633321[source]
    I remember the days when I tried to play Quake on my 28.8 modem over the net pre-Quakeworld.

    Almost made me swear online multiplayer off for life.

    replies(2): >>34636022 #>>34649279 #
    5. Legion ◴[] No.34633322{3}[source]
    LPB, Low Ping Bastard.
    replies(1): >>34633602 #
    6. sholnay ◴[] No.34633602{4}[source]
    haha! wow memories.
    7. Seanambers ◴[] No.34636022[source]
    You should've tried Doom over dialup :)
    replies(4): >>34636810 #>>34639420 #>>34640087 #>>34640651 #
    8. 1letterunixname ◴[] No.34636804[source]
    I finagled 512kbps SDSL from a startup telco for $70/month in 1998.
    9. 1letterunixname ◴[] No.34636810{3}[source]
    It's all about Doom over null modem.
    10. godzillabrennus ◴[] No.34637862[source]
    I remember thinking the T1 that lit up my entire school district was insanely fast. That was until I went to college and found they had a 2Gbit fiber optic Internet2 link on campus. That was mind blowing.
    11. Foobar8568 ◴[] No.34639420{3}[source]
    Diablo 2 in HC over dial-up in South France was fun, especially with the random disconnection that was plaguing different providers...
    12. phplovesong ◴[] No.34640087{3}[source]
    Duke nukem 3d. Dialup. Wow thats pure nostalgia!
    replies(1): >>34641922 #
    13. base698 ◴[] No.34640651{3}[source]
    Doom was ok over dial up computer to computer. Quake was even slow connected direct over modem. I would guess the slowness was the extra data for the 3rd dimension going over the wire.
    replies(1): >>34661529 #
    14. CalRobert ◴[] No.34640713[source]
    I remember the day I got ISDN at and I could listen to an MP3 as fast as I could download it (if it was encoded at 112kbps...)
    15. 29athrowaway ◴[] No.34641922{4}[source]
    It would go out of sync and switch to single player.
    16. epolanski ◴[] No.34641981[source]
    To be honest, it used to be.

    I have never, ever seen pings as low as the ones I've seen 15/20 years ago when playing online.

    I remember when I played Counter Strike 1.5 or 1.6 on a 10 MBit fiber which was very new at the time and pinging on servers nor far my house (few miles) even sub 10 ms. Those were numbers that competed with lan servers over ethernet.

    Nowadays I have a much better connection, and yet, I rarely see myself with such a small latency anymore, it's at least twice that.

    replies(1): >>34657677 #
    17. brewtide ◴[] No.34649279[source]
    My memory was marathon on the Mac played over a similar connection speed. I forget the software but it allowed a networked game to be emulated over a PPP dialup session.

    Fondly look back at those times, indeed.

    18. pastage ◴[] No.34657677[source]
    I agree about the big comercial servers/games. The community driven servers are often better latency, e.g. I got 7ms in this game, the same server was 60ms when gaming through the VPN and enterprise proxy.
    19. aliswe ◴[] No.34661529{4}[source]
    Quake even synced gibs
    20. dang ◴[] No.34673350{3}[source]
    This is off topic (because the current comment is just fine) but can you please see https://news.ycombinator.com/item?id=34673344?