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    1345 points philosopher1234 | 24 comments | | HN request time: 0.643s | source | bottom
    1. afavour ◴[] No.34629624[source]
    Man, what a trip down memory lane. Learned to fear that AWP sound again immediately.

    Counter to others I'm actually surprised by how little I enjoyed it. I used to play a ton of FPSes back in the day (CS betas to 1.6 heyday) then stopped for well over a decade. Picked up Call of Duty during the pandemic as a means to stay social with friends and told myself barely anything had changed. Boy was this a great lesson that things have, in fact, changed a lot.

    replies(7): >>34629820 #>>34632175 #>>34632819 #>>34633527 #>>34634832 #>>34637029 #>>34649760 #
    2. bob1029 ◴[] No.34629820[source]
    IMO, the latest COD is really bad with regard to how the game feels to play. There is still some sort of shitty e-sports objective that is being optimized for and no one in charge seems to care.

    If you go back to something as recent as COD Vanguard, you will find the gunplay is likely closer to what you recall. I play in lobbies like Ship Haus 24/7 to get myself warmed up. It is really hard to feel competent dropping straight into a gigantic campaign-style map with skilled players scattered throughout.

    replies(2): >>34630474 #>>34630841 #
    3. nerdponx ◴[] No.34630474[source]
    I recently started playing Urban Terror after seeing it posted here. The gunplay, weapon design, and map design all remind me a lot of CS as well (I never played Quake 3 so I have no reference point there).
    replies(2): >>34631576 #>>34641809 #
    4. JamesSwift ◴[] No.34630841[source]
    I only played WZ1, so didn't experience the in-between iterations, but the current WZ 2 experience is such a miss. It baffles me how that was playtested and no one said "this is a massive regression in both fun and functionality". I understand wanting to mix it up, but to introduce tedium (looting system as designed), boredom (map size + mobility), and frustration (ping system / loadout changes / general bugginess) seems so misguided. Instead of leaning into what made WZ1 a massive initial success (an arcade-style, generally high-action BR) and try to emulate what other BRs are doing better.... it makes no sense to me.
    replies(1): >>34631480 #
    5. bob1029 ◴[] No.34631480{3}[source]
    I think this is at the heart of what is driving me nuts with COD lately. I never touched war zone except to prove to myself that I hate it. You can still play COD the old fashioned way (but even this sucks now).

    Either make an arena shooter or make a BR. Trying to make a game that fits both genres at the same time is what is probably ruining everything. Gameplay that feels good and balanced on a 100m^2 map is not going to feel the same on a 100km^2 map.

    6. anthk ◴[] No.34631576{3}[source]
    Urban Terror it's like CS mixed with Hollywood action movies from Bruce Willis and such.
    replies(1): >>34633883 #
    7. shapefrog ◴[] No.34632175[source]
    > Picked up Call of Duty during the pandemic as a means to stay social with friends

    The pandemic had some really good times.

    replies(1): >>34633371 #
    8. andrepd ◴[] No.34632819[source]
    COD is a notoriously shitty game. Counterstrike continues as cs:go, and it's honestly a superb game (and a superb esport).
    9. CTDOCodebases ◴[] No.34633371[source]
    So true. It was like that quote from Bane in The Dark Knight Rises:

    "Oh, you think social distancing is your ally. But you merely adopted social distancing; I was born in it, moulded by it. I didn't socialise until I was already a man, by then it was nothing to me but BLINDING!"

    10. epolanski ◴[] No.34633527[source]
    I enjoyed it enough to download Day of Defeat 1.3 again :D
    replies(3): >>34634178 #>>34634403 #>>34635559 #
    11. RileyJames ◴[] No.34633883{4}[source]
    That’s exactly where CS actually came from. The Q2 mod, Action Quake2, where every round starts with “Lights, Camera, Action”.

    The developer of action quake 2, Gooseman, went on to create CS as a mod for half-life.

    Urban terror is the Q3 port of action quake 2.

    AQ2 still has a small community of players. I get on occasionally for the nostalgia hit. I’ve never found an FPS that’s as fast paced and difficult to master (movement primarily).

    replies(1): >>34634668 #
    12. spudlyo ◴[] No.34634178[source]
    I really enjoyed playing Day of Defeat back in the day, but now days there is a great WW2 hardcore FPS out there called "Hell Let Loose" that is very immersive both extremely frustrating and rewarding at the same time. RTS like meta game, with FPS infantry squad mechanics, huge emphasis on communication and team play, decent graphics, lots of attention to little details.

    It's not without its warts and faults, but after not having played any serious WW2 shooters since Day of Defeat, I now have around 400 hours into this game, and am still having a ton of fun.

    13. pezezin ◴[] No.34634403[source]
    DoD and DoDS might be my favorite multiplayer FPS ever. I picked up DoDS in my last year of university (2007/08), and I don't even know how I could finish my degree. The community was absolutely amazing.
    14. Stevvo ◴[] No.34634668{5}[source]
    Interesting bit of history. Didn't play Action Quake 2, but had great fun playing The Specialists, which I believe was also inspired by Action Quake 2.
    15. MonaroVXR ◴[] No.34634832[source]
    What about Valorant? I have all the CounterStrike games, but Valorant is something very good to me.
    replies(1): >>34636371 #
    16. pugworthy ◴[] No.34635559[source]
    That's awesome :)

    I was the original mapper for the Day of Defeat team. It was quite a ride to go from a bunch of strangers making a mod for fun to working with Valve.

    I haven't played it in ages, but do sometimes think about going back into map making just for fun and maybe more as artistic expression. Always that temptation to make something neat looking, but not very performant.

    replies(3): >>34636539 #>>34638678 #>>34638711 #
    17. Nexxxeh ◴[] No.34636371[source]
    I loved CS1.x (and CS:Source, which many didn't enjoy). I did NOT enjoy CS:GO.

    I loved Overwatch for the first few years.

    Valorant initially disappointed me because I wanted a better Overwatch, but Valorant was a better Counter-Strike mixed with Overwatch. CS:GOverwatch, if you will.

    I rapidly fell in love with it and had lots of fun. Unfortunately an IRL injury to my wrist stopped me enjoying it for a while, until I started playing with a vertical gaming mouse. I still have less mechanical skill than I started with, but it was really fun.

    Valorant is Free-to-Play (with no pay-to-win crap or loot boxes). Very much worth giving a try.

    18. 83457 ◴[] No.34636539{3}[source]
    Have there been any rumblings about a new version? DoD was my main game for quite a while. I got into it before CS existed and stuck with it after CS got bug. Eventually I made the switch to CS and really got into CSGO for competitive play, but I'd love to play a new DoD.
    19. d3vmax ◴[] No.34637029[source]
    Play 2008 COD Modern Warfare, great online maps and play. People are still running servers / mods.

    Current games control severs, pre 2010 games gave users control.

    replies(1): >>34638032 #
    20. smokeypanda ◴[] No.34638032[source]
    There's also the iw4x project that brings community servers and patches to the 2009 Modern Warfare 2. The game mechanics, asinine matchmaking algorithm, map design, and monetization model of 2019+ Call of Dutys don't spark joy for those who grew up on 90's/00's PC multiplayer games.
    21. epolanski ◴[] No.34638678{3}[source]
    What do you mean by "original mapper"?

    DoD started as a community project, most of the famous maps are from amateur contributors (anzio, caen, harrington, chemille, etc).

    22. unvs ◴[] No.34638711{3}[source]
    DoD 1.3 is by far my most played game. Just a perfect fps in my opinion. Anzio and Avalanche were my favorite maps
    23. waz0wski ◴[] No.34641809{3}[source]
    Another game with good gunplay, fast action, and a CS-like feel is Insurgency: Sandstorm
    24. hot_gril ◴[] No.34649760[source]
    AssaultCube offers the best balance IMO. It's 90s-style with the custom maps and all, but it's semi-realistic and not too fast or crazy. Game play is simple yet has a high skill cap. Graphics are pretty good. Public servers are all casual and unranked (there are also private ladder ones), but people still try their best. And it's free and low-resource.

    I tried this web CS1.6 and was immediately greeted with "your skill level is too low for this server" :/