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1345 points philosopher1234 | 3 comments | | HN request time: 0s | source
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MuffinFlavored ◴[] No.34628720[source]
Met what ended up being a great friend in real life somewhere in some random IRC room looking for a 5th member to join my friend's group

He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game

Feels like a lifetime ago

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Waterluvian ◴[] No.34628819[source]
I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling.

Funny enough, my semi-pro career (I made $60 total) ended when I abandoned my surround sound when moving out in undergrad.

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__alexs ◴[] No.34629449[source]
You only have ~2 ears, there is no need for 5.1 channel surround sound.
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1. tuetuopay ◴[] No.34629590[source]
We only have ~2 eyes, there is no need for a third dimension!
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2. voxic11 ◴[] No.34629735[source]
You only need a 2D display to create fully 3d images (see the 3DS for an example).
3. kllrnohj ◴[] No.34632542[source]
You meant this as a sarcastic response, but literally all VR headsets are just 2 displays, 1 per eye. The same thing is true about audio & ears. If you've got a speaker that you know is dedicated strictly to a single ear, then all you need is 2 speakers to simulate audio coming from anywhere.

It's called HRTF and it's not at all a new technology. All you actually need is stereo headphones to have 3d positional audio.