CS before it went downhill. Played so much de_dust (before de_dust2 became popular) from the beta days to 1.6.
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I remember I got it for GMod, and played it out of boredom one day and I ended up loving it!
In the end Valve supported CounterStrike whilst ID software did not support mods at all for their platform which in turn sealed the fate for Actionquake2. There was attempts to port it to Quake3, but the gameplay never compared.
Some of the same people were behind Actionquake2 and Counterstrike and there's an argument to be made that AQ2 was the proto CS game.
You have to remember, these kinds of games ingrain heavy habits. You get a feel for various nuances in the game (eg shooting people through a wall, recoil of a certain people). They may feel surface level but it can be jarring when it all gets changed.