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1345 points philosopher1234 | 7 comments | | HN request time: 1.207s | source | bottom
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est ◴[] No.34628487[source]
Damn, brings back much memories.
replies(2): >>34628501 #>>34628509 #
jeffwask ◴[] No.34628501[source]
Bunny hop, shoot, bunny hop, shoot
replies(2): >>34628547 #>>34628589 #
creaturemachine ◴[] No.34628547[source]
Shots penetrating meter-thick stone walls. Good times.
replies(2): >>34628629 #>>34628807 #
1. qbasic_forever ◴[] No.34628629[source]
Sniper bullet to the foot just as instantly deadly as to the head too.
replies(1): >>34629015 #
2. capableweb ◴[] No.34629015[source]
I don't think that was true, even the AWP (highest damage in the game) wouldn't kill people if you shot them in the legs or below. I think at least, was a long time ago I last played the game. Scout was even worse, only headshots would one-shot someone.
replies(1): >>34629279 #
3. qbasic_forever ◴[] No.34629279[source]
It was in the beta days. You could camp the long tunnel on dust and every AWP shot to the terrorist feet as they came down the tunnel (before they could even see you) was an instant kill. It was 'fixed' so you had to hit them in the head for a headshot instant kill.
replies(4): >>34629382 #>>34630359 #>>34630776 #>>34633440 #
4. capableweb ◴[] No.34629382{3}[source]
I guess it was "fixed" so that you had to hit them in the body or above, because a body shot with the AWP would kill someone instantly in 1.6, if I remember correctly.
5. jeffwask ◴[] No.34630359{3}[source]
No AWP servers were fairly common and where I mostly played. Even fixed the AWP never quite felt balanced.
6. aidenn0 ◴[] No.34630776{3}[source]
I remember the P90 having (almost?) no recoil or spread in the beta days as well. Was like a firehose of bullets.
7. manual89 ◴[] No.34633440{3}[source]
My favorite thing to do in the earlier versions was to "gun-run" dropped weapons back to base, since they did not despawn at the end of the round. So much fun amassing a giant arsenal for your teammates to pick through.