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385 points colinprince | 1 comments | | HN request time: 0.203s | source
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ternus ◴[] No.32253691[source]
Context, for non-Nethack players:

Nethack is one of the original "roguelikes," back when that meant a text-console game based on `rogue`. It's an RPG where your character kills monsters, picks up loot, and descends into the dungeon. If you die, that's it -- you can't just load a save; you have to start all over. It's legendarily unforgiving.

In Nethack, most (all?) roles start with a pet, e.g. a puppy or a kitten. In the early game, your pet is often stronger than you; it follows you, fights monsters, etc. It's useful in many ways beyond fighting: it won't walk over a cursed item, it can "fetch" items from stores without angering the proprietor, and so on. Your pet gains experience and levels up (puppy -> dog -> large dog), and after a certain point you're prompted to give your pet a name.

The message "You have a sad feeling for a moment, then it passes" is displayed when your pet dies while out of sight. It's pretty difficult to keep your pet alive all through the endgame, so much like any real-life pet owner, there will come a time where you have to say goodbye, one way or the other.

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worker_person ◴[] No.32256771[source]
Had a hunter with a blue crab named Seafood in World of Warcraft for years.

He was somewhat famous on the server at the time. Eventually got rid of him because he had no benefits compared to other pets. No logical reason to keep him.

Huge regret. I grieved for that damn crab for months. Finally stopped playing that class all together.

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1. Izmaki ◴[] No.32259039[source]
This made me chuckle with a dash of acknowledgement and compassion. Poor Seafood... Heh. :)