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385 points colinprince | 1 comments | | HN request time: 0.227s | source
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ternus ◴[] No.32253691[source]
Context, for non-Nethack players:

Nethack is one of the original "roguelikes," back when that meant a text-console game based on `rogue`. It's an RPG where your character kills monsters, picks up loot, and descends into the dungeon. If you die, that's it -- you can't just load a save; you have to start all over. It's legendarily unforgiving.

In Nethack, most (all?) roles start with a pet, e.g. a puppy or a kitten. In the early game, your pet is often stronger than you; it follows you, fights monsters, etc. It's useful in many ways beyond fighting: it won't walk over a cursed item, it can "fetch" items from stores without angering the proprietor, and so on. Your pet gains experience and levels up (puppy -> dog -> large dog), and after a certain point you're prompted to give your pet a name.

The message "You have a sad feeling for a moment, then it passes" is displayed when your pet dies while out of sight. It's pretty difficult to keep your pet alive all through the endgame, so much like any real-life pet owner, there will come a time where you have to say goodbye, one way or the other.

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pvaldes ◴[] No.32257062[source]
And then you find another little kitten in the next level that you (C)all "Falling rock trap III"

> If you die, that's it -- you can't just load a save; you have to start all over. It's legendarily unforgiving.

Ehum...

( $ cp -r /var/games/glhack/saves/1000user /home/user )

( ...suddenly a wild fire ant called Rita appears )

( # cp -r /home/user/1000user /var/games/glhack/saves/ )

( # chown -R user:games /var/games/glhack/1000user )

( $ echo "muahahaha im alive, stupid fire ant" | glhack )

( Pssst, Don't tell it to anybody )

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semitones ◴[] No.32258082[source]
Well, technically you're no longer playing nethack. You're playing a new game, comprised of nethack and cp.
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pvaldes ◴[] No.32258247[source]
And it feels so good...

Nethack is notoriously unfair with the player, and not a really winnable game. The player can be killed at any moment without allowing a single defensive move. If I think that the game was cheating, I act accordingly.

The other option is the exploring mode (X), when you can't be killed, but I find that is boring.

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1. GolfPopper ◴[] No.32258601[source]
>not a really winnable game

Um, it's quite winnable. It's much easier to win once you've been thoroughly spoiled (either via investing a large amount of playtime or reading spoilers), but it's quite possible to Ascend (win) through extensive preparation and brute force. The number of truly unavoidable, single-move deaths, particularly in the mid-to-late game is a very tiny part of the whole gamespace (as witnessed by the many, many players who win without anything more than knowledge of the game). And wearing an Amulet of Life Protection will save you from most of those.

Veteran players (at least, back when there was Usenet), would regularly refer to Yet Another Stupid Death (YASD), called such not because it was unavoidable, but because it was avoidable if the player had not made an easily avoidable mistake.