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385 points colinprince | 1 comments | | HN request time: 0s | source
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ternus ◴[] No.32253691[source]
Context, for non-Nethack players:

Nethack is one of the original "roguelikes," back when that meant a text-console game based on `rogue`. It's an RPG where your character kills monsters, picks up loot, and descends into the dungeon. If you die, that's it -- you can't just load a save; you have to start all over. It's legendarily unforgiving.

In Nethack, most (all?) roles start with a pet, e.g. a puppy or a kitten. In the early game, your pet is often stronger than you; it follows you, fights monsters, etc. It's useful in many ways beyond fighting: it won't walk over a cursed item, it can "fetch" items from stores without angering the proprietor, and so on. Your pet gains experience and levels up (puppy -> dog -> large dog), and after a certain point you're prompted to give your pet a name.

The message "You have a sad feeling for a moment, then it passes" is displayed when your pet dies while out of sight. It's pretty difficult to keep your pet alive all through the endgame, so much like any real-life pet owner, there will come a time where you have to say goodbye, one way or the other.

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LAC-Tech ◴[] No.32257230[source]
Are three still text based roguelikes being made? For me these were one of the most endearing features of the games back in the day. I was a big ADOM fan and it captured my imagination in an almost book like way because everything in the world was rendered only symbolically.
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1. ternus ◴[] No.32258493[source]
ADOM had a fancy re-release on Steam recently! It just showed up in my Steam queue.

Check out Dungeon Crawl Stone Soup. Feels like a much more modern Nethack, with convenience features (`o` autoexplore, `tab` autofight, etc.) and less of a focus on one-and-done intrinsic immunities in favor of tradeoffs ("this armor comes with cold resistance but vulnerability to fire").

For more of an "explore the world" feeling, Caves of Qud is on Steam and has a ton of depth.