←back to thread

3883 points kuroguro | 2 comments | | HN request time: 0.533s | source
Show context
breakingcups ◴[] No.26296724[source]
It is absolutely unbelievable (and unforgivable) that a cash cow such as GTA V has a problem like this present for over 6 years and it turns out to be something so absolutely simple.

I do not agree with the sibling comment saying that this problem only looks simple and that we are missing context.

This online gamemode alone made $1 billion in 2017 alone.

Tweaking two functions to go from a load time of 6 minutes to less than two minutes is something any developer worth their salt should be able to do in a codebase like this equipped with a good profiler.

Instead, someone with no source code managed to do this to an obfuscated executable loaded with anti-cheat measures.

The fact that this problem is caused by Rockstar's excessive microtransaction policy (the 10MB of JSON causing this bottleneck are all available microtransaction items) is the cherry on top.

(And yes, I might also still be salty because their parent company unjustly DMCA'd re3 (https://github.com/GTAmodding/re3), the reverse engineered version of GTA III and Vice City. A twenty-year-old game. Which wasn't even playable without purchasing the original game.)

replies(40): >>26296812 #>>26296886 #>>26296970 #>>26297010 #>>26297087 #>>26297123 #>>26297141 #>>26297144 #>>26297184 #>>26297206 #>>26297323 #>>26297332 #>>26297379 #>>26297401 #>>26297448 #>>26297480 #>>26297806 #>>26297961 #>>26298056 #>>26298135 #>>26298179 #>>26298213 #>>26298234 #>>26298624 #>>26298682 #>>26298777 #>>26298860 #>>26298970 #>>26299369 #>>26299512 #>>26299520 #>>26300002 #>>26300046 #>>26301169 #>>26301475 #>>26301649 #>>26301961 #>>26304727 #>>26305016 #>>26311396 #
formerly_proven ◴[] No.26297206[source]
Also: Rockstar being too cheap to implement anti-cheat on the by far most successful online shooter on the planet.

Also

> I don’t think there’s any easier way out.

lmfao

replies(1): >>26297740 #
buzzerbetrayed ◴[] No.26297740[source]
This may be obvious, but is GTAV the most successful online shooter on the planet? (Never played it)
replies(2): >>26297798 #>>26304119 #
kingosticks ◴[] No.26304119[source]
I don't think it's obvious. In terms of player count (which is how I would personally rank success), it is not the most successful by a long way: https://en.wikipedia.org/wiki/List_of_most-played_video_game...

However, games like PUBG and Fortnite are free-to-play (PUBG is only free on mobile?) so in terms of actual sales, you could say GTA is more successful. Still not sure I'd class it as an "online shooter", though.

replies(1): >>26305512 #
1. formerly_proven ◴[] No.26305512[source]
GTA is many things for many different people. For some people, it's a racing game, for others it is about socializing and modding cars, for some it's a dogfighting game, some spend thousands of hours grinding the same set of PvE missions (for some reason), and for many it's a third and first person shooter / warzone simulator.
replies(1): >>26306969 #
2. kingosticks ◴[] No.26306969[source]
I totally agree, the same way many games are. But in the context of saying "x is by far most successful y on the planet" I think we have to stop somewhere. Otherwise an open game like GTA V becomes the most successful game (in terms of copies sold) in pretty much every category you can't reasonably stick Minecraft in. I don't think there's much value in that.