Wow. I always assumed that profiling would be part of the pre-release test processes for AAA games...
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It's also possible they are very aware of it and are saving up this improvement for the next iteration of GTA Online, running on a newer version of their game engine :)
Still much better than e.g. Ubisoft which repainted safety borders from red to blue and removed shadows in TM2 Canyon few years after release, also breaking a lot of user tracks. (If you’re not sure why, it was before a new iteration of the game)