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3883 points kuroguro | 3 comments | | HN request time: 0.688s | source
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breakingcups ◴[] No.26296724[source]
It is absolutely unbelievable (and unforgivable) that a cash cow such as GTA V has a problem like this present for over 6 years and it turns out to be something so absolutely simple.

I do not agree with the sibling comment saying that this problem only looks simple and that we are missing context.

This online gamemode alone made $1 billion in 2017 alone.

Tweaking two functions to go from a load time of 6 minutes to less than two minutes is something any developer worth their salt should be able to do in a codebase like this equipped with a good profiler.

Instead, someone with no source code managed to do this to an obfuscated executable loaded with anti-cheat measures.

The fact that this problem is caused by Rockstar's excessive microtransaction policy (the 10MB of JSON causing this bottleneck are all available microtransaction items) is the cherry on top.

(And yes, I might also still be salty because their parent company unjustly DMCA'd re3 (https://github.com/GTAmodding/re3), the reverse engineered version of GTA III and Vice City. A twenty-year-old game. Which wasn't even playable without purchasing the original game.)

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sillysaurusx ◴[] No.26298860[source]
Attitudes like yours are why gamedevs keep to themselves.

"Unbelievable" and "unforgivable" eh? It's a greedy attitude. Instead of viewing GTA5 as a success that's brought a lot of people happiness, you view it as a money cow designed to extract every last bit of profit – and time, since this bug caused 70% longer loading times.

Perhaps it's both. But you, sitting here behind a keyboard with (correct me if I'm wrong) no gamedev experience, have no idea what it's like on a triple-A gamedev team with various priorities. The fact that the game works at all is a minor miracle, given the sheer complexity of the entire codebase.

The fact that someone was able to optimize the obfuscated executable is a wonderful thing. But they weren't a part of the team that shipped GTA 5. If they were, they certainly wouldn't have been able to spend their time on this.

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1. scrose ◴[] No.26298989[source]
I don’t think the OP was specifically calling out any game devs. Any engineer who has worked on any software projects knows that you usually can only do as well as your deadlines and managements priorities allow for.. Unless the stars line up and you have the resources and autonomy to fix the issue yourself, and love working for free on your own time.
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2. sillysaurusx ◴[] No.26298998[source]
Unfortunately, they were calling out gamedevs:

Tweaking two functions to go from a load time of 6 minutes to less than two minutes is something any developer worth their salt should be able to do in a codebase like this equipped with a good profiler.

But, I fully agree with your assessment, for what it's worth.

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3. scaramanga ◴[] No.26299092[source]
I read that to mean "If a manager would say to one of his developers, who are probably all worth their salt, take a profiler and go figure out why our load times suck, then this would be fixed."

But a manager shouldn't even have to do that, because in a well functioning team, if the dev leads come back with such a fix, they won't get punished for going off the reservation and would probably be doing this of their own initiative.

But if things like that get met with "why have you wasted time on this? we gave you the list of priorities and it does not include load times" then dev leads will make sure all developers time is filled with things which are prioritized.

Edit: grammar