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3883 points kuroguro | 1 comments | | HN request time: 0s | source
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breakingcups ◴[] No.26296724[source]
It is absolutely unbelievable (and unforgivable) that a cash cow such as GTA V has a problem like this present for over 6 years and it turns out to be something so absolutely simple.

I do not agree with the sibling comment saying that this problem only looks simple and that we are missing context.

This online gamemode alone made $1 billion in 2017 alone.

Tweaking two functions to go from a load time of 6 minutes to less than two minutes is something any developer worth their salt should be able to do in a codebase like this equipped with a good profiler.

Instead, someone with no source code managed to do this to an obfuscated executable loaded with anti-cheat measures.

The fact that this problem is caused by Rockstar's excessive microtransaction policy (the 10MB of JSON causing this bottleneck are all available microtransaction items) is the cherry on top.

(And yes, I might also still be salty because their parent company unjustly DMCA'd re3 (https://github.com/GTAmodding/re3), the reverse engineered version of GTA III and Vice City. A twenty-year-old game. Which wasn't even playable without purchasing the original game.)

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zionic ◴[] No.26297480[source]
I stopped playing GTAV online a few years back because of the crazy load times, not only that but you have to go through 6+ minute load screens multiple times in many sessions.

This oversight has cost them millions of dollars easy.

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1. wyaeld ◴[] No.26297634[source]
If it made over $1b in a year previously, and had such insane load times, its very plausible this bad coding has cost them north of another $1b.

Probably ranks pretty highly up there in terms of damage to company financials, due to a lack of care.