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Pixar's Render Farm

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382 points brundolf | 1 comments | | HN request time: 0s | source
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klodolph ◴[] No.25615970[source]
My understanding (I am not an authority) is that for a long time, it has taken Pixar roughly an equal amount of time to render one frame of film. Something on the order of 24 hours. I don’t know what the real units are though (core-hours? machine-hours? simple wall clock?)

I am not surprised that they “make the film fit the box”, because managing compute expenditures is such a big deal!

(Edit: When I say "simple wall clock", I'm talking about the elapsed time from start to finish for rendering one frame, disregarding how many other frames might be rendering at the same time. Throughput != 1/latency, and all that.)

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quelsolaar ◴[] No.25618498[source]
In computer graphics its known as Blinn’s Law, It states that no matter how fast hardware you get, artists put more details in to shots and therefore render times remain roughly the same. Its been roughly true for 30ish years.
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1. mroche ◴[] No.25619499[source]
And it hurts. But man are the images gorgeous!